47 lines
1.9 KiB
Markdown
Executable File
47 lines
1.9 KiB
Markdown
Executable File
# Render Toolbox
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Blender addon for rendering setup and checks
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## Development
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### Cloning
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1. Create a development directory, such as:
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```sh
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/home/<USER>/dev
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```
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2. Clone the repository with the following command:
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```sh
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git clone ssh://git@git.autourdeminuit.com:222/autour_de_minuit/git_template.git
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```
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### Branches
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The main branch is **master**.
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It is a **protected branch** that only user with the `Owner` role can push to.
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To contribute to this repository, you will have to create you own development branch, and then create a Pull Request. After at least **one validation**, you will be able to merge your changes.
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Branches should be named in `kebab-case`, and can be grouped using `/`.
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Examples: `bug/fix-crash-on-startup`, `bug/fix-font`, `feature/new-colors`, `theme-logic-refactor`, etc...
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<!--
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## TODO:
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## Transfer useful and generic render function from gp_render:
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- mute/unmute all file output nodes
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- export crop infos to json (hardcoded path in gp_render. make an export dialog instead, with eventually an environnement variable for the path)
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- Viewlayer list view
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## Transfer useful and genereric render stuff from gp_toolbox:
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- ? Conflict visibility checker ? This also fit other tasks, but more often use to debug at precomp/rendering step.
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## Improve existing:
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- Add a toggle to separate tech passes (always set to 32bit default)
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- toggle to always create a new node (don't try connect to existing file output node)
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- optional : only connect to existing file output if node settings are aligned with current ones
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- Connect to file output node should not remove unlinked output by defaut (should be an option in window)
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## Done:
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- (just added an option "scene + node name socket") - Connect to file output node should have the option to add scene name as output prefix
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- Connect to file output node should have search and replace options for output names in window -->
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