rig_picker/operators/picker.py

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import bpy
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from bpy.props import EnumProperty, IntProperty, BoolProperty
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from ..constants import PICKERS
from ..core.bl_utils import get_view_3d_override
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from ..core.geometry_utils import bounding_rect
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from ..core.picker import get_picker_path, pack_picker, unpack_picker
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#from .func_bgl import draw_callback_px
#from .func_bgl import select_bone
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#from core.picker import *
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#from .utils import is_over_region
import gpu
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from mathutils import Vector, Euler, Matrix
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from gpu_extras.batch import batch_for_shader
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from pathlib import Path
import json
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import os
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vertex_shader = '''
layout (location = 0) in vec2 pos;
flat out vec2 startPos;
out vec2 vertPos;
uniform mat4 viewMatrix;
void main()
{
vec4 outPos = viewMatrix * vec4(pos.x, pos.y, 0.0, 1.0);
gl_Position = outPos;
vertPos = pos.xy / outPos.w;
startPos = vertPos;
}
'''
fragment_shader = '''
flat in vec2 startPos;
in vec2 vertPos;
out vec4 fragColor;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
void main()
{
vec2 dir = (vertPos.xy - startPos.xy);
float dist = length(dir);
if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
discard;
fragColor = color;
}
'''
def draw_callback(self):
#print('draw callback border')
if not self.draw_border:
return
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gpu.state.blend_set('ALPHA')
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#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
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gpu.state.blend_set('NONE')
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def is_picker_space(context):
sp = context.space_data
if sp and (sp.type == 'NODE_EDITOR' and sp.tree_type == 'RigPickerTree'):
return True
return False
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class RP_OT_box_select(bpy.types.Operator):
"""Tooltip"""
bl_idname = "node.rp_box_select"
bl_label = "Picker Box Select"
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mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
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color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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dash_shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
@classmethod
def poll(cls, context):
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if not is_picker_space(context):
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return
ob = context.object
return ob and ob in PICKERS
'''
def mode_from_event(self, event):
if event.alt:
return 'SUBSTRACT'
elif event.ctrl or event.shift:
return 'EXTEND'
else:
return 'SET'
'''
def invoke(self, context, event):
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
if context.object.mode != 'POSE':
bpy.ops.object.posemode_toggle()
self.timer = None
#self.mode = self.mode_from_event(event)
#self.invoke_event = event.copy()
self.region = context.region
self.draw_border = False
self.picker = PICKERS[context.object]
self.start_mouse = event.mouse_region_x, event.mouse_region_y
#self.shader = line_strip_shader
self.border_color = [1, 1, 1, 1]
self.bg_color = [1, 1, 1, 0.05]
#args = (self, context)
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback, (self,), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
self.picker.press_event(self.mode)
self.region.tag_redraw()
return {'RUNNING_MODAL'}
def modal(self, context, event):
self.mouse = event.mouse_region_x, event.mouse_region_y
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self.border = bounding_rect((self.start_mouse, self.mouse))
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self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
self.draw_border = True
self.region.tag_redraw()
if event.value == 'RELEASE':
return self.release_event()
return {'RUNNING_MODAL'}
def release_event(self):
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scn = bpy.context.scene
if scn.rig_picker.use_pick_bone:
self.picker.assign_bone_event()
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elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
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self.picker.border_select(self.border, self.mode)
else:
self.picker.move_event(self.mouse)
self.picker.release_event(self.mode)
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bpy.ops.ed.undo_push(message="Box Select")
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return self.exit()
def exit(self):
#print('Border Select Finished')
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
self.region.tag_redraw()
return {'FINISHED'}
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class RP_OT_picker_transform(bpy.types.Operator):
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"""Tooltip"""
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bl_idname = "node.picker_transform"
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bl_label = "Move Bone in Picker View"
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mode : EnumProperty(items=[(m, m.title(), '') for m in ('TRANSLATE', 'ROTATE', 'SCALE')])
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@classmethod
def poll(cls, context):
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return is_picker_space(context)
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'''
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def execute(self, context):
with context.temp_override(**get_view_3d_override()):
if self.mode == 'TRANSLATE':
bpy.ops.transform.translate("INVOKE_DEFAULT")
elif self.mode == 'ROTATE':
bpy.ops.transform.rotate("INVOKE_DEFAULT")
elif self.mode == 'SCALE':
bpy.ops.transform.resize("INVOKE_DEFAULT")
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return {"FINISHED"}
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'''
def invoke(self, context, event):
self.override = get_view_3d_override()
if self.mode == 'TRANSLATE':
with context.temp_override(**self.override):
if event.alt:
bpy.ops.pose.loc_clear()
else:
bpy.ops.transform.translate("INVOKE_DEFAULT")
return {"FINISHED"}
elif self.mode == 'ROTATE' and event.alt:
with context.temp_override(**self.override):
bpy.ops.pose.rot_clear()
return {"FINISHED"}
elif self.mode == 'SCALE' and event.alt:
with context.temp_override(**self.override):
bpy.ops.pose.scale_clear()
return {"FINISHED"}
self.mouse = event.mouse_region_x, event.mouse_region_y
self.center = context.active_pose_bone.matrix.translation.copy()
self.bone_data = {b: b.matrix.copy() for b in context.selected_pose_bones}
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
delta_x = (event.mouse_region_x - self.mouse[0]) / 100
#delta_y = (event.mouse_region_y - self.mouse[1]) / 1000
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#for bone, matrix in self.bone_data.items():
# bone.matrix.#translation = matrix.translation + Vector((delta_x, 0, delta_y))
center = context.active_pose_bone.tail
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scn = context.scene
cam = scn.camera
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#rotation_axis = cam.matrix_world.to_3x3().transposed().col[2]
#rotation_matrix = Matrix.Rotation(delta_x, 4, Vector((0, 0, -1)) @ cam.matrix_world)
view_vec = Vector((0, 0, 1))
view_vec.rotate(cam.matrix_world)
rotation_matrix = Matrix.Rotation(delta_x, 4, view_vec)
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#rot_mat = Matrix.Rotation(delta_x, 4, "Z")
#rot_mat = scn.camera.matrix_world.inverted() @ rot_mat
#rot_mat = Matrix.LocRotScale(center, Euler((0, 0, delta_x)), (1, 1, 1))
if event.type == "MOUSEMOVE":
for bone, matrix in self.bone_data.items():
#center =
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mat = matrix.copy()
mat.translation -= self.center
mat = rotation_matrix @ mat
mat.translation += self.center
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bone.matrix = mat
#rotation_matrix.translation = matrix.translation
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#mat = matrix.copy().to_3x3()
#mat.rotate(rotation_matrix)
#mat = mat.to_4x4()
#mat.translation = matrix.translation
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#bone.matrix = mat
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#bone.matrix = matrix.inverted() @ (rotation_matrix @ bone_mat)
#bone.matrix.translation = 0, 0, 0
#bone.matrix = rotation_matrix @ matrix
#bone.matrix = matrix @ (matrix.inverted() @ rotation_matrix)
#bone.matrix.translation = matrix.translation
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#print('Rotate', delta_x)
#with context.temp_override(**get_view_3d_override()):
#for bone, matrix in self.bone_data.items():
# bone.rotation_euler.x = delta_x
#bpy.ops.transform.rotate(value=delta_x)
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#print(delta_x, delta_y)
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if event.type=="LEFTMOUSE" and event.value == 'RELEASE':
return {'FINISHED'}
if event.type == "RIGHTMOUSE":
for bone, matrix in self.bone_data.items():
bone.matrix = matrix
return {'CANCELLED'}
return {'RUNNING_MODAL'}
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class RP_OT_function_execute(bpy.types.Operator):
bl_idname = "rigpicker.function_execute"
bl_label = 'Function Execute'
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shape_index = IntProperty()
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@classmethod
def poll(cls, context):
if not is_picker_space(context):
return
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def execute(self,context):
event = self.event
ob = context.object
shape = ob.data.rig_picker['shapes'][self.shape_index]
function = shape['function']
if shape.get('variables'):
variables=shape['variables'].to_dict()
else:
variables={}
variables['event']=event
globals()[function](variables)
return {'FINISHED'}
def invoke(self,context,event):
self.event = event
return self.execute(context)
class RP_OT_reload_picker(bpy.types.Operator):
bl_idname = "rigpicker.reload_picker"
bl_label = 'Reload Picker'
#@classmethod
#def poll(cls, context):
# if not is_picker_space(context):
# return
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def execute(self,context):
PICKERS.clear()
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for a in context.screen.areas:
a.tag_redraw()
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return {"FINISHED"}
class RP_OT_toogle_bone_layer(bpy.types.Operator):
bl_idname = "rigpicker.toogle_bone_layer"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
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if not is_picker_space(context):
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return
ob = context.object
picker = PICKERS.get(ob)
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if picker.hover_shape and picker.hover_shape.type == 'bone':
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return True
def execute(self, context):
ob = context.object
picker = PICKERS.get(ob)
bone = picker.hover_shape.bone
hide = picker.hover_shape.hide
if bone:
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for layer in bone.bone.collections:
layer.is_visible = hide
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context.region.tag_redraw()
return {"FINISHED"}
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class RP_OT_context_menu_picker(bpy.types.Operator):
bl_idname = "node.context_menu_picker"
bl_label = 'Context Menu Picker'
@classmethod
def poll(cls, context):
return is_picker_space(context)
def execute(self, context):
bpy.ops.wm.call_menu(name='RP_MT_context_menu')
return {"FINISHED"}
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class RP_OT_pack_picker(bpy.types.Operator):
"""Pack Unpack the picker on the rig"""
bl_idname = "rigpicker.pack_picker"
bl_label = 'Toogle Bone Layer'
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'ARMATURE' and ob.data.rig_picker.source)
def execute(self, context):
print('Pack Picker')
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rig = context.object
picker_path = get_picker_path(rig)
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if 'picker' in rig.data.rig_picker.keys():
unpack_picker(rig)
self.report({"INFO"}, f'The picker is unpacked')
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return {"FINISHED"}
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if not picker_path.exists():
self.report({"ERROR"}, f'The path of the picker not exist: {picker_path}')
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return {"CANCELLED"}
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pack_picker(rig)
self.report({"INFO"}, f'The picker is packed')
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return {"FINISHED"}
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class RP_OT_call_operator(bpy.types.Operator):
bl_idname = "rigpicker.call_operator"
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bl_label = 'Call operator'
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operator : bpy.props.StringProperty()
view_3d : bpy.props.BoolProperty()
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@classmethod
def poll(cls, context):
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return is_picker_space(context)
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def execute(self, context):
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if not self.operator.startswith('bpy.ops'):
print("Operator call_operator can only execute operator")
return {"FINISHED"}
print('CAll Operator')
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context.area.tag_redraw()
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override = {}
if self.view_3d:
override = get_view_3d_override()
with context.temp_override(**override):
try:
exec(self.operator)
except Exception as e:
self.report({"ERROR"}, e)
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context.area.tag_redraw()
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return {"FINISHED"}
class RP_MT_context_menu(bpy.types.Menu):
bl_label = "Context Menu"
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#bl_idname = "RP_MT_context_menu"
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# Set the menu operators and draw functions
def draw(self, context):
layout = self.layout
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col = layout.column()
col.use_property_split = True
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ob = context.object
picker = PICKERS.get(ob)
if picker.hover_shape and picker.hover_shape.type == 'bone':
bone = picker.hover_shape.bone
for key in bone.keys():
layout.prop(bone,f'["{key}"]', slider=True)
#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
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#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
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class RP_OT_add_picker_source(bpy.types.Operator):
bl_idname = "rigpicker.add_picker_source"
bl_label = "Add a Picker source"
bl_description = "Add a Picker source"
bl_options = {'UNDO', 'REGISTER'}
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def execute(self, context):
arm = context.object.data
arm.rig_picker.sources.add()
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return {'FINISHED'}
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class RP_OT_remove_picker_source(bpy.types.Operator):
bl_idname = "rigpicker.remove_picker_source"
bl_label = "Delete a Picker source"
bl_description = "Delete a Picker source"
bl_options = {'UNDO', 'REGISTER'}
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index : IntProperty(default=-1)
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def execute(self, context):
arm = context.object.data
arm.rig_picker.sources.remove(self.index)
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return {'FINISHED'}
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class RP_OT_fit_picker(bpy.types.Operator):
bl_idname = "rigpicker.fit_picker"
bl_label = "Fit Picker"
bl_description = "Fit Picker in 2d view"
bl_options = {'UNDO', 'REGISTER'}
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index : IntProperty()
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@classmethod
def poll(cls, context):
return is_picker_space(context) and PICKERS.get(context.object)
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def execute(self, context):
ob = context.object
picker_group = PICKERS[ob]
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if self.index >= len(picker_group.pickers):
return {"CANCELLED"}
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picker = picker_group.pickers[self.index]
view2d = context.region.view2d
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if self.index == -1:
#print('Picker Group')
picker = picker_group
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view_rect = [view2d.view_to_region(*co, clip=False) for co in picker.rect]
bpy.ops.view2d.zoom_border(
xmin=round(view_rect[3][0]), xmax=round(view_rect[1][0]),
ymin=round(view_rect[3][1]), ymax=round(view_rect[1][1]),
wait_for_input=False, zoom_out=False
)
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region_center = Vector((context.region.width * 0.5, context.region.height * 0.5))
view_center = view2d.region_to_view(*region_center)
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view_offset = Vector(view_center) + (picker.center - Vector(view_center))
region_offset = view2d.view_to_region(*view_offset, clip=False)
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delta = Vector(region_offset) - region_center
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bpy.ops.view2d.pan(deltax=round(delta[0]), deltay=round(delta[1]))
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return {'FINISHED'}
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keymaps = []
def register_keymaps():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name="Node Editor", space_type="NODE_EDITOR")
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for i in range(10):
kmi = km.keymap_items.new("rigpicker.fit_picker", type=f"NUMPAD_{i}", value="PRESS")
kmi.properties.index = i - 1
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="NUMPAD_PERIOD", value="PRESS")
kmi.properties.operator = "bpy.ops.view3d.view_selected()"
kmi.properties.view_3d = True
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS")
kmi.properties.operator = "bpy.ops.pose.select_all(action='SELECT')"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.call_operator", type="A", value="PRESS", alt=True)
kmi.properties.operator = "bpy.ops.pose.select_all(action='DESELECT')"
keymaps.append((km, kmi))
kmi = km.keymap_items.new("rigpicker.toogle_bone_layer", type="LEFTMOUSE", value="DOUBLE_CLICK")
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="G", value="PRESS")
kmi.properties.mode = 'TRANSLATE'
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="G", value="PRESS", alt=True)
kmi.properties.mode = 'TRANSLATE'
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS")
kmi.properties.mode = 'ROTATE'
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="R", value="PRESS", alt=True)
kmi.properties.mode = 'ROTATE'
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS")
kmi.properties.mode = 'SCALE'
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.picker_transform", type="S", value="PRESS", alt=True)
kmi.properties.mode = 'SCALE'
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keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
keymaps.append((km, kmi))
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kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
kmi.properties.mode = 'SET'
keymaps.append((km, kmi))
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", shift=True)
kmi.properties.mode = 'EXTEND'
keymaps.append((km, kmi))
#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
kmi.properties.mode = 'SUBSTRACT'
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keymaps.append((km, kmi))
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#km = wm.keyconfigs.addon.keymaps.new(name="View2D")
kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
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keymaps.append((km, kmi))
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def unregister_keymaps():
for km, kmi in keymaps:
km.keymap_items.remove(kmi)
keymaps.clear()
classes = (
RP_OT_box_select,
RP_OT_function_execute,
RP_OT_reload_picker,
RP_OT_toogle_bone_layer,
RP_OT_call_operator,
RP_MT_context_menu,
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RP_OT_picker_transform,
RP_OT_context_menu_picker,
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RP_OT_pack_picker,
RP_OT_add_picker_source,
RP_OT_remove_picker_source,
RP_OT_fit_picker
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#RP_OT_ui_draw
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
register_keymaps()
def unregister():
unregister_keymaps()
for cls in reversed(classes):
bpy.utils.unregister_class(cls)