refactor shader constants

This commit is contained in:
2025-12-08 17:15:02 +01:00
parent d09119f9d7
commit d90fccb014
3 changed files with 11 additions and 6 deletions
+5 -5
View File
@@ -2,11 +2,11 @@
flat in vec2 startPos;
in vec2 vertPos;
out vec4 fragColor;
// out vec4 fragColor;
uniform vec4 color;
uniform float dashSize;
uniform float gapSize;
// uniform vec4 color;
// uniform float dashSize;
// uniform float gapSize;
void main()
{
@@ -16,4 +16,4 @@ void main()
if (fract(dist / (dashSize + gapSize)) > dashSize/(dashSize + gapSize))
discard;
fragColor = color;
}
}
+1 -1
View File
@@ -4,7 +4,7 @@
flat out vec2 startPos;
out vec2 vertPos;
uniform mat4 viewMatrix;
// uniform mat4 viewMatrix;
void main()
{