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16 Commits
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@ -2,6 +2,8 @@
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> Blender addon for picking rig contollers
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Rig_picker is an OpenGl tool for having a 2d interface for the 3d animators allowing them to pick a controller easily.
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The addon is drawing 2d shapes inside a dedicated Node Editor Area using the gpu module.
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You can use multiple pickers for one rig, each picker shapes are in there own collection.
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Video of the previous version : https://vimeo.com/241970235
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@ -23,7 +25,12 @@ Video of the previous version : https://vimeo.com/241970235
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<!-- INSTALLATION -->
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## Installation
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For external user, you can clone the repository using:
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```sh
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git clone https://git.autourdeminuit.com/autour_de_minuit/rig_picker.git
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```
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For Internal user:
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1. Create your own local directory in
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```sh
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/home/<USER>/dev
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1
area.py
1
area.py
@ -155,6 +155,7 @@ classes = (
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def register():
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# Remove the tools inside the picker space
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bpy.types.WM_OT_tool_set_by_id._execute = bpy.types.WM_OT_tool_set_by_id.execute #tool_set_by_id
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bpy.types.WM_OT_tool_set_by_id.execute = tool_set_by_id
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@ -459,7 +459,7 @@ class Picker:
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if shape.type == 'bone' and shape.hover:
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shape.assign_bone_event()
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bpy.ops._rigpicker.save_picker(index=self.index)
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bpy.ops.rigpicker.save_picker(index=self.index)
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def press_event(self, mode='SET'):
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for shape in self.shapes:
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@ -712,7 +712,7 @@ class PickerGroup:
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def load_picker_data(rig):
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if 'pickers' in rig.data.rig_picker:
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picker_datas = [p.to_dict() for p in rig.rig_picker['pickers']]
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picker_datas = [[s.to_dict() for s in p] for p in rig.data.rig_picker['pickers']]
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else:
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picker_datas = []
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@ -736,8 +736,11 @@ def get_picker_path(rig, source, start=None):
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def pack_picker(rig, start=None):
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if not 'rig_picker' in rig.data:
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return
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pickers = []
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for picker_source in rig.data.get('rig_picker', {}).get('sources', {}):
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for picker_source in rig.data['rig_picker'].get('sources', []):
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picker_path = get_picker_path(rig, picker_source['source'], start)
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if not picker_path.exists():
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print(f'{picker_path} not exists')
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@ -93,7 +93,7 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
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for vert in mesh.vertices:
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co = matrix @ (ob.matrix_world @ Vector(vert.co))
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points.append([round(co[0]), round(co[1])])
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points.append([round(co[0], 1), round(co[1], 1)])
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depths += [co[2]]
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@ -148,8 +148,8 @@ def get_picker_data(collection):
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canvas_coords = [canvas.matrix_world@Vector((p.co)) for p in canvas_points]
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height = abs(max(canvas_coords).y - min(canvas_coords).y)
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width = abs(max(canvas_coords).x - min(canvas_coords).x)
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height = abs(max(co.y for co in canvas_coords) - min(co.y for co in canvas_coords))
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width = abs(max(co.x for co in canvas_coords) - min(co.x for co in canvas_coords))
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center = sum(canvas_coords, Vector()) / len(canvas_coords)
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scale = 2048 / max(height, width)# Reference height for the canvas
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2
gizmo.py
2
gizmo.py
@ -68,6 +68,8 @@ class RP_GT_gizmo(Gizmo):
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context.region.tag_redraw()
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#print(location)
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return -1
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@ -130,9 +130,8 @@ class RP_OT_box_select(Operator):
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return {'RUNNING_MODAL'}
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def release_event(self, context):
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scn = context.scene
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if scn.rig_picker.use_pick_bone:
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if get_picker_collection():
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self.picker.assign_bone_event()
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elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
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@ -392,24 +391,19 @@ class RP_OT_reload_picker(Operator):
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# return
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def execute(self, context):
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#PICKERS.clear()
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if context.object.type == 'ARMATURE':
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rig = context.object
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else:
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collection = get_picker_collection(context.object)
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rig = collection.rig_picker.rig
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#print('Reload', rig)
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load_picker_data(rig)
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'''
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for area in context.screen.areas:
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#print(area.type, is_picker_space(area.spaces.active))
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if is_picker_space(area.spaces.active):
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print('Tag Redraw Region', area.type)
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area.regions[0].tag_redraw()
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area.tag_redraw()
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'''
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return {"FINISHED"}
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@ -551,7 +545,8 @@ class RP_MT_context_menu(Menu):
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.use_property_split = True
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col.operator_context = 'INVOKE_DEFAULT'
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#col.use_property_split = True
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ob = context.object
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picker = PICKERS.get(ob)
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@ -561,9 +556,25 @@ class RP_MT_context_menu(Menu):
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else:
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bone = context.active_pose_bone
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# Draw Space Switch Operator
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if getattr(ob.data, 'space_switch'):
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space_switch = ob.data.space_switch
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data_paths = [f'pose.bones["{bone.name}"]["{k}"]' for k in bone.keys()]
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space_bone = next((s for s in space_switch.bones if s.data_path in data_paths), None)
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if space_bone:
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index = list(space_switch.bones).index(space_bone)
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value = ob.path_resolve(space_bone.data_path)
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space = next((s.name for s in space_bone.spaces if s.value == value), None)
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op = col.operator("spaceswitch.change_space", text=f'({space})', icon='PINNED')
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op.index=index
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col.separator()
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if bone:
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for key in bone.keys():
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layout.prop(bone,f'["{key}"]', slider=True)
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col.prop(bone,f'["{key}"]', slider=True)
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#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
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#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
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@ -20,6 +20,14 @@ class RP_OT_create_shape(Operator):
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.mode == 'POSE')
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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for col in bpy.data.collections:
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if col.rig_picker.enabled:
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self.layout.prop(col.rig_picker, 'link_shape', text=col.name)
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def execute(self,context):
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scn = context.scene
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@ -40,8 +48,10 @@ class RP_OT_create_shape(Operator):
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mesh.from_pydata(verts, edges, faces)
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for c in scn.rig_picker.canvas.users_collection:
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c.objects.link(ob)
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picker_selected_cols = [col for col in bpy.data.collections if col.rig_picker.link_shape]
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for col in picker_selected_cols or [scn.collection]:
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col.objects.link(ob)
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ob.location.z = 0.05
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ob.location.x = offset
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@ -60,16 +70,16 @@ class RP_OT_create_shape(Operator):
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class RP_OT_name_from_bone(Operator):
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bl_label = 'Name Shape from selected bones'
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bl_idname = 'rigpicker.name_from_bone'
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bl_description = 'Rename all shapes from related bones name'
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#bl_options = {'REGISTER', 'UNDO'}
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def execute(self,context):
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scene = context.scene
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rig = scene.rig_picker.rig
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bone = rig.data.bones.active
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if bone:
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context.object.name = bone.name
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context.object.rig_picker.name = bone.name
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col = get_picker_collection(context.object)
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for ob in col.all_objects:
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if ob.rig_picker.shape_type == 'BONE':
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ob.name = ob.rig_picker.name
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return {'FINISHED'}
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@ -84,9 +94,7 @@ class RP_OT_mirror_shape(Operator):
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return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT'))
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def execute(self,context):
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scn = context.scene
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ob = context.object
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collection = get_picker_collection(ob)
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collection = get_picker_collection(context.object)
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objects = context.selected_objects
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# Remove mirror object:
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@ -95,7 +103,7 @@ class RP_OT_mirror_shape(Operator):
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continue
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for mod in ob.modifiers:
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if (mod.type == 'NODES' and mod.node_group.name == 'Symmetrize' and
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if (mod.type == 'NODES' and mod.node_group and mod.node_group.name == 'Symmetrize' and
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mod.get('Socket_2') in objects):
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bpy.data.objects.remove(ob)
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@ -124,7 +132,7 @@ class RP_OT_mirror_shape(Operator):
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for mod in list(flipped_object.modifiers):
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flipped_object.modifiers.remove(mod)
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# Add symmetrize modifier
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# Add symmetrize modifier TODO add it into a resource
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mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES')
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mod.node_group = bpy.data.node_groups['Symmetrize']
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mod['Socket_2'] = ob
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@ -222,7 +230,6 @@ class RP_OT_save_picker(Operator):
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bpy.ops.rigpicker.reload_picker()
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return {'FINISHED'}
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classes = (
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@ -44,14 +44,17 @@ class RP_PG_object_ui_settings(bpy.types.PropertyGroup):
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name: StringProperty()
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class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
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class RP_PG_collection_ui_settings(bpy.types.PropertyGroup):
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enabled : BoolProperty(default=False)
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rig: PointerProperty(type=bpy.types.Object)
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canvas: PointerProperty(type=bpy.types.Object)
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symmetry: PointerProperty(type=bpy.types.Object)
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#idname: EnumProperty(items=[])
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destination: StringProperty(subtype='FILE_PATH')
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#bone_list: bpy.props.EnumProperty(items = bones_item
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use_pick_bone : BoolProperty(default=False)
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link_shape : BoolProperty(default=False)
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class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
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use_pick_bone : BoolProperty(default=False)
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@ -78,6 +81,7 @@ class RP_OT_operator_selector(bpy.types.Operator):
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classes = (
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RP_PG_picker_source,
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RP_PG_object_ui_settings,
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RP_PG_collection_ui_settings,
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RP_PG_scene_ui_settings,
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RP_PG_armature_ui_settings,
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RP_OT_operator_selector,
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@ -89,11 +93,12 @@ def register():
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bpy.types.Armature.rig_picker = bpy.props.PointerProperty(type=RP_PG_armature_ui_settings)
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bpy.types.Object.rig_picker = bpy.props.PointerProperty(type=RP_PG_object_ui_settings)
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bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_collection_ui_settings)
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bpy.types.Scene.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
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bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
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def unregister():
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del bpy.types.Scene.rig_picker
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del bpy.types.Collection.rig_picker
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del bpy.types.Object.rig_picker
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del bpy.types.Armature.rig_picker
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6
ui.py
6
ui.py
@ -91,8 +91,12 @@ class RP_PT_shape(bpy.types.Panel):
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row = col.row(align=True)
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row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
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row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror Shape')
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col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
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col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
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col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
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else:
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
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if ob.type != 'ARMATURE':
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box = layout.box()
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Reference in New Issue
Block a user