16 Commits
Author SHA1 Message Date
jonas.holzman c7df358fe8 Merge pull request 'fix: shape geometry link behavior.' (#2) from swann.martinez/rig_picker:fix-collection-link-for-create-shape into master
Before the patch, shapes were systematically linked to the scene's main collection (Maybe that's the way it's supposed to be?), regardless of the collection selection. The patch changes this to link geometry only if no canvas collection is selected.

Reviewed-on: #2
Reviewed-by: Jonas Holzman <jonas@autourdeminuit.com>
2025-06-27 16:16:58 +02:00
s.martinez 21c4fe2117 clean: change typo 2025-06-24 18:08:40 +02:00
s.martinez f35fbb95b8 fix: shape geometry link behavior.
Before the patch, shapes were systematically linked to the scene's main collection, regardless of the collection selection. The patch changes this to link geometry only if no canvas collection is selected.
2025-06-24 17:59:53 +02:00
florentin.luce 30064faf3d Create a Property on the scene to handle the use_pick_bone 2025-06-16 15:00:01 +02:00
florentin.luce f4f8ee1613 unregister collection instead scene 2025-06-11 18:38:37 +02:00
florentin.luce e6c9dde63c remove scn.picker : not longer exists 2025-06-11 14:50:27 +02:00
florentin.luce e1abb88b7e create shape in rihg picker collections 2025-06-10 16:53:14 +02:00
florentin.luce 747cfa0f7a Show create shape in pose mode context 2025-06-10 16:21:38 +02:00
florentin.luce fbdd994d67 Rename all shapes from related bones name 2025-06-10 15:43:44 +02:00
florentin.luce 7d2216bc3b get picker collection since rig is stored on the picker collection and not on the scene 2025-06-10 15:24:10 +02:00
florentin.luce b4defc1296 fix canvas size 2025-06-10 15:24:09 +02:00
christophe.seux 6798053389 Update README.md 2024-10-30 17:36:07 +01:00
christophe.seux de3b78e741 Update README.md 2024-10-30 17:35:16 +01:00
christophe.seux 76ea717df8 Update README.md 2024-10-30 17:34:17 +01:00
ChristopheSeux 7d2d69ba0f Fix pack picker if missing 2024-03-04 09:55:46 +01:00
ChristopheSeux 75bc414e26 bone space in context menu 2024-02-28 09:59:11 +01:00
8 changed files with 99 additions and 254 deletions
+7
View File
@@ -2,6 +2,8 @@
> Blender addon for picking rig contollers
Rig_picker is an OpenGl tool for having a 2d interface for the 3d animators allowing them to pick a controller easily.
The addon is drawing 2d shapes inside a dedicated Node Editor Area using the gpu module.
You can use multiple pickers for one rig, each picker shapes are in there own collection.
Video of the previous version : https://vimeo.com/241970235
@@ -23,7 +25,12 @@ Video of the previous version : https://vimeo.com/241970235
<!-- INSTALLATION -->
## Installation
For external user, you can clone the repository using:
```sh
git clone https://git.autourdeminuit.com/autour_de_minuit/rig_picker.git
```
For Internal user:
1. Create your own local directory in
```sh
/home/<USER>/dev
+6 -3
View File
@@ -459,7 +459,7 @@ class Picker:
if shape.type == 'bone' and shape.hover:
shape.assign_bone_event()
bpy.ops._rigpicker.save_picker(index=self.index)
bpy.ops.rigpicker.save_picker(index=self.index)
def press_event(self, mode='SET'):
for shape in self.shapes:
@@ -712,7 +712,7 @@ class PickerGroup:
def load_picker_data(rig):
if 'pickers' in rig.data.rig_picker:
picker_datas = [p.to_dict() for p in rig.rig_picker['pickers']]
picker_datas = [[s.to_dict() for s in p] for p in rig.data.rig_picker['pickers']]
else:
picker_datas = []
@@ -736,8 +736,11 @@ def get_picker_path(rig, source, start=None):
def pack_picker(rig, start=None):
if not 'rig_picker' in rig.data:
return
pickers = []
for picker_source in rig.data.get('rig_picker', {}).get('sources', {}):
for picker_source in rig.data['rig_picker'].get('sources', []):
picker_path = get_picker_path(rig, picker_source['source'], start)
if not picker_path.exists():
print(f'{picker_path} not exists')
+3 -3
View File
@@ -93,7 +93,7 @@ def get_shape_data(ob, matrix=None, depsgraph=None):
for vert in mesh.vertices:
co = matrix @ (ob.matrix_world @ Vector(vert.co))
points.append([round(co[0]), round(co[1])])
points.append([round(co[0], 1), round(co[1], 1)])
depths += [co[2]]
@@ -148,8 +148,8 @@ def get_picker_data(collection):
canvas_coords = [canvas.matrix_world@Vector((p.co)) for p in canvas_points]
height = abs(max(canvas_coords).y - min(canvas_coords).y)
width = abs(max(canvas_coords).x - min(canvas_coords).x)
height = abs(max(co.y for co in canvas_coords) - min(co.y for co in canvas_coords))
width = abs(max(co.x for co in canvas_coords) - min(co.x for co in canvas_coords))
center = sum(canvas_coords, Vector()) / len(canvas_coords)
scale = 2048 / max(height, width)# Reference height for the canvas
+21 -214
View File
@@ -3,13 +3,10 @@ import bpy
from bpy.props import (IntProperty, EnumProperty, BoolProperty)
from bpy.types import (AddonPreferences, GizmoGroup, Operator, Gizmo)
import gpu
from mathutils import Vector, Matrix, Euler
from gpu_extras.batch import batch_for_shader
from .constants import PICKERS, SHADERS
from mathutils import Vector, Matrix, Euler
from .constants import PICKERS
from .core.picker import Picker
from .core.geometry_utils import bounding_rect
@@ -41,133 +38,14 @@ class RP_OT_simple_operator(bpy.types.Operator):
print('Select Shape')
return {'FINISHED'}
'''
'''
class RP_OT_box_select(Operator):
"""Box Select bones in the picker view"""
bl_idname = "node.rp_box_select"
bl_label = "Picker Box Select"
mode: EnumProperty(items=[(i, i.title(), '') for i in ('SET', 'EXTEND', 'SUBSTRACT')])
@classmethod
def poll(cls, context):
if not is_picker_space(context.space_data):
return
ob = context.object
return ob and ob in PICKERS
def draw_callback(self):
#print('draw callback border')
if not self.draw_border:
return
gpu.state.blend_set('ALPHA')
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
gpu.state.blend_set('NONE')
def invoke(self, context, event):
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
if context.object.mode != 'POSE':
bpy.ops.object.posemode_toggle()
self.timer = None
#self.mode = self.mode_from_event(event)
#self.invoke_event = event.copy()
self.region = context.region
self.draw_border = False
self.picker = PICKERS[context.object]
self.start_mouse = event.mouse_region_x, event.mouse_region_y
#self.shader = line_strip_shader
self.border_color = [1, 1, 1, 1]
self.bg_color = [1, 1, 1, 0.05]
#args = (self, context)
self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.dash_shader = SHADERS['dashed_line']
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
self.picker.press_event(self.mode)
self.region.tag_redraw()
return {'RUNNING_MODAL'}
def modal(self, context, event):
self.mouse = event.mouse_region_x, event.mouse_region_y
self.border = bounding_rect((self.start_mouse, self.mouse))
self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
self.draw_border = True
self.region.tag_redraw()
if event.value == 'RELEASE':
return self.release_event(context)
return {'RUNNING_MODAL'}
def release_event(self, context):
scn = context.scene
if scn.rig_picker.use_pick_bone:
self.picker.assign_bone_event()
elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
self.picker.border_select(self.border, self.mode)
else:
self.picker.move_event(self.mouse)
self.picker.release_event(self.mode)
bpy.ops.ed.undo_push(message="Box Select")
return self.exit(context)
def exit(self, context):
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
context.region.tag_redraw()
return {'FINISHED'}
'''
class RP_GT_gizmo(Gizmo):
def mode_from_event(self, event):
if event.alt:
return 'SUBSTRACT'
elif event.ctrl or event.shift:
return 'EXTEND'
else:
return 'SET'
def test_select(self, context, location):
ob = context.object
@@ -176,109 +54,41 @@ class RP_GT_gizmo(Gizmo):
return -1
picker.move_event(location)
#if bpy.app.timers.is_registered(tooltip):
# bpy.app.timers.unregister(tooltip)
#context.region.tag_redraw()
#picker.tooltip_event(event='START')
#bpy.app.timers.register(partial(tooltip, context.region), first_interval=1)
#print(location)
context.region.tag_redraw()
return 1
#print(location)
return -1
def draw(self, context):
print('DRAW_SELECT', self.border)
if not self.draw_border:
return
gpu.state.blend_set('ALPHA')
gpu.state.depth_test_set('ALWAYS')
gpu.state.depth_mask_set(False)
#print('DRAW BORDER')
self.color_shader.bind()
self.color_shader.uniform_float("color", self.bg_color)
self.bg_batch.draw(self.color_shader)
self.dash_shader.bind()
matrix = gpu.matrix.get_projection_matrix()
self.dash_shader.uniform_float("color", self.border_color)
self.dash_shader.uniform_float("viewMatrix", matrix)
self.dash_shader.uniform_float("dashSize", 5)
self.dash_shader.uniform_float("gapSize", 4)
self.contour_batch.draw(self.dash_shader)
#gpu.state.depth_mask_set(False)
gpu.state.blend_set('NONE')
'''
def invoke(self, context, event):
print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
print(self)
if context.object.mode != 'POSE':
bpy.ops.object.posemode_toggle()
#self.timer = None
#self.mode = self.mode_from_event(event)
#self.invoke_event = event.copy()
#self.region = context.region
self.draw_border = False
self.picker = PICKERS[context.object]
self.start_mouse = event.mouse_region_x, event.mouse_region_y
#self.shader = line_strip_shader
self.border_color = [1, 1, 1, 1]
self.bg_color = [1, 1, 1, 0.05]
#args = (self, context)
self.color_shader = gpu.shader.from_builtin('UNIFORM_COLOR')
self.dash_shader = SHADERS['dashed_line']
#self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
self.border = [(0, 0), (0, 0), (0, 0), (0, 0)]
#context.window_manager.modal_handler_add(self)
self.mode = self.mode_from_event(event)
self.picker.press_event(self.mode)
context.region.tag_redraw()
return {'RUNNING_MODAL'}
def modal(self, context, event, tweak):
#print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
self.mouse = event.mouse_region_x, event.mouse_region_y
self.border = bounding_rect((self.start_mouse, self.mouse))
self.bg_batch = batch_for_shader(self.color_shader, 'TRI_FAN', {"pos": self.border})
self.contour_batch = batch_for_shader(self.dash_shader, 'LINE_LOOP', {"pos": self.border})
self.draw_border = True
context.region.tag_redraw()
#self.draw(context)
print(f'invoke: type={event.type}, value={event.value}, ctrl={event.ctrl}, shift={event.shift}, alt={event.alt}')
return {'RUNNING_MODAL'}
def exit(self, context, cancel):
scn = context.scene
if scn.rig_picker.use_pick_bone:
self.picker.assign_bone_event()
elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
self.picker.border_select(self.border, self.mode)
else:
self.picker.move_event(self.mouse)
self.picker.release_event(self.mode)
bpy.ops.ed.undo_push(message="Box Select")
self.draw_border = False
context.region.tag_redraw()
print('EXIT')
'''
@@ -296,9 +106,6 @@ class RP_GT_gizmogroup(GizmoGroup):
def setup(self, context):
self.gizmo = self.gizmos.new("RP_GT_gizmo")
self.gizmo.draw_border = False
self.gizmo.border = []
self.gizmo.use_draw_modal = True
+25 -13
View File
@@ -130,9 +130,8 @@ class RP_OT_box_select(Operator):
return {'RUNNING_MODAL'}
def release_event(self, context):
scn = context.scene
if scn.rig_picker.use_pick_bone:
if get_picker_collection():
self.picker.assign_bone_event()
elif (self.start_mouse[0] != self.mouse[0] or self.start_mouse[1] != self.mouse[1]):
@@ -392,24 +391,19 @@ class RP_OT_reload_picker(Operator):
# return
def execute(self, context):
#PICKERS.clear()
if context.object.type == 'ARMATURE':
rig = context.object
else:
collection = get_picker_collection(context.object)
rig = collection.rig_picker.rig
#print('Reload', rig)
load_picker_data(rig)
'''
for area in context.screen.areas:
#print(area.type, is_picker_space(area.spaces.active))
if is_picker_space(area.spaces.active):
print('Tag Redraw Region', area.type)
area.regions[0].tag_redraw()
area.tag_redraw()
'''
return {"FINISHED"}
@@ -551,7 +545,8 @@ class RP_MT_context_menu(Menu):
def draw(self, context):
layout = self.layout
col = layout.column()
col.use_property_split = True
col.operator_context = 'INVOKE_DEFAULT'
#col.use_property_split = True
ob = context.object
picker = PICKERS.get(ob)
@@ -561,9 +556,25 @@ class RP_MT_context_menu(Menu):
else:
bone = context.active_pose_bone
# Draw Space Switch Operator
if getattr(ob.data, 'space_switch'):
space_switch = ob.data.space_switch
data_paths = [f'pose.bones["{bone.name}"]["{k}"]' for k in bone.keys()]
space_bone = next((s for s in space_switch.bones if s.data_path in data_paths), None)
if space_bone:
index = list(space_switch.bones).index(space_bone)
value = ob.path_resolve(space_bone.data_path)
space = next((s.name for s in space_bone.spaces if s.value == value), None)
op = col.operator("spaceswitch.change_space", text=f'({space})', icon='PINNED')
op.index=index
col.separator()
if bone:
for key in bone.keys():
layout.prop(bone,f'["{key}"]', slider=True)
col.prop(bone,f'["{key}"]', slider=True)
#layout.operator("rigpicker.show_bone_layer", text="Show Bone Layer", ).type = 'ACTIVE'
#layout.operator("rigidbody.objects_add", text="B Add Passive").type = 'PASSIVE'
@@ -755,7 +766,7 @@ def register_keymaps():
kmi = km.keymap_items.new("node.context_menu_picker", type="RIGHTMOUSE", value="PRESS")
keymaps.append((km, kmi))
'''
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS")
kmi.properties.mode = 'SET'
keymaps.append((km, kmi))
@@ -764,10 +775,11 @@ def register_keymaps():
kmi.properties.mode = 'EXTEND'
keymaps.append((km, kmi))
#kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", ctrl=True)
kmi = km.keymap_items.new("node.rp_box_select", type="LEFTMOUSE", value="PRESS", alt=True)
kmi.properties.mode = 'SUBSTRACT'
keymaps.append((km, kmi))
'''
#km = wm.keyconfigs.addon.keymaps.new(name="View2D")
#kmi = km.keymap_items.new("rigpicker.call_operator", type="MIDDLEMOUSE", value="PRESS")
#kmi.properties.operator = "bpy.ops.view2d.pan('INVOKE_DEFAULT')"
+21 -14
View File
@@ -21,6 +21,14 @@ class RP_OT_create_shape(Operator):
def poll(cls, context):
return (context.object and context.object.mode == 'POSE')
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
for col in bpy.data.collections:
if col.rig_picker.enabled:
self.layout.prop(col.rig_picker, 'link_shape', text=col.name)
def execute(self,context):
scn = context.scene
vl = context.view_layer
@@ -40,8 +48,10 @@ class RP_OT_create_shape(Operator):
mesh.from_pydata(verts, edges, faces)
for c in scn.rig_picker.canvas.users_collection:
c.objects.link(ob)
picker_selected_cols = [col for col in bpy.data.collections if col.rig_picker.link_shape]
for col in picker_selected_cols or [scn.collection]:
col.objects.link(ob)
ob.location.z = 0.05
ob.location.x = offset
@@ -60,16 +70,16 @@ class RP_OT_create_shape(Operator):
class RP_OT_name_from_bone(Operator):
bl_label = 'Name Shape from selected bones'
bl_idname = 'rigpicker.name_from_bone'
bl_description = 'Rename all shapes from related bones name'
#bl_options = {'REGISTER', 'UNDO'}
def execute(self,context):
scene = context.scene
rig = scene.rig_picker.rig
bone = rig.data.bones.active
if bone:
context.object.name = bone.name
context.object.rig_picker.name = bone.name
col = get_picker_collection(context.object)
for ob in col.all_objects:
if ob.rig_picker.shape_type == 'BONE':
ob.name = ob.rig_picker.name
return {'FINISHED'}
@@ -84,9 +94,7 @@ class RP_OT_mirror_shape(Operator):
return (context.object and context.object.type in ('MESH', 'CURVE', 'TEXT'))
def execute(self,context):
scn = context.scene
ob = context.object
collection = get_picker_collection(ob)
collection = get_picker_collection(context.object)
objects = context.selected_objects
# Remove mirror object:
@@ -95,7 +103,7 @@ class RP_OT_mirror_shape(Operator):
continue
for mod in ob.modifiers:
if (mod.type == 'NODES' and mod.node_group.name == 'Symmetrize' and
if (mod.type == 'NODES' and mod.node_group and mod.node_group.name == 'Symmetrize' and
mod.get('Socket_2') in objects):
bpy.data.objects.remove(ob)
@@ -124,7 +132,7 @@ class RP_OT_mirror_shape(Operator):
for mod in list(flipped_object.modifiers):
flipped_object.modifiers.remove(mod)
# Add symmetrize modifier
# Add symmetrize modifier TODO add it into a resource
mod = flipped_object.modifiers.new(name='Symmetrize', type='NODES')
mod.node_group = bpy.data.node_groups['Symmetrize']
mod['Socket_2'] = ob
@@ -222,7 +230,6 @@ class RP_OT_save_picker(Operator):
bpy.ops.rigpicker.reload_picker()
return {'FINISHED'}
classes = (
+9 -4
View File
@@ -44,14 +44,17 @@ class RP_PG_object_ui_settings(bpy.types.PropertyGroup):
name: StringProperty()
class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
class RP_PG_collection_ui_settings(bpy.types.PropertyGroup):
enabled : BoolProperty(default=False)
rig: PointerProperty(type=bpy.types.Object)
canvas: PointerProperty(type=bpy.types.Object)
symmetry: PointerProperty(type=bpy.types.Object)
#idname: EnumProperty(items=[])
destination: StringProperty(subtype='FILE_PATH')
#bone_list: bpy.props.EnumProperty(items = bones_item
use_pick_bone : BoolProperty(default=False)
link_shape : BoolProperty(default=False)
class RP_PG_scene_ui_settings(bpy.types.PropertyGroup):
use_pick_bone : BoolProperty(default=False)
@@ -78,6 +81,7 @@ class RP_OT_operator_selector(bpy.types.Operator):
classes = (
RP_PG_picker_source,
RP_PG_object_ui_settings,
RP_PG_collection_ui_settings,
RP_PG_scene_ui_settings,
RP_PG_armature_ui_settings,
RP_OT_operator_selector,
@@ -89,11 +93,12 @@ def register():
bpy.types.Armature.rig_picker = bpy.props.PointerProperty(type=RP_PG_armature_ui_settings)
bpy.types.Object.rig_picker = bpy.props.PointerProperty(type=RP_PG_object_ui_settings)
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_collection_ui_settings)
bpy.types.Scene.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
bpy.types.Collection.rig_picker = bpy.props.PointerProperty(type=RP_PG_scene_ui_settings)
def unregister():
del bpy.types.Scene.rig_picker
del bpy.types.Collection.rig_picker
del bpy.types.Object.rig_picker
del bpy.types.Armature.rig_picker
+5 -1
View File
@@ -91,8 +91,12 @@ class RP_PT_shape(bpy.types.Panel):
row = col.row(align=True)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
row.operator('rigpicker.mirror_shape', icon='MOD_MIRROR', text='Mirror Shape')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
col.prop(scn.rig_picker, 'use_pick_bone', icon='EYEDROPPER', text='Auto Bone Assign')
col.operator('rigpicker.name_from_bone', icon='SORTALPHA' , text='Name From Bones')
else:
col = layout.column(align=True)
row = col.row(align=True)
row.operator('rigpicker.create_shape', icon='MESH_DATA', text='Create Shape')
if ob.type != 'ARMATURE':
box = layout.box()