vse_toolbox/panels.py

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# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
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from pathlib import Path
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from vse_toolbox.bl_utils import get_addon_prefs, get_settings
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from vse_toolbox.constants import ASSET_PREVIEWS
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from vse_toolbox.sequencer_utils import get_active_strip
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class VSETB_main:
bl_space_type = "SEQUENCE_EDITOR"
bl_region_type = "UI"
bl_category = "VSE ToolBox"
bl_label = "VSE ToolBox"
class VSETB_PT_main(VSETB_main, Panel):
def draw_header(self, context):
layout = self.layout
row = layout.row()
row.operator('vse_toolbox.load_projects', icon='FILE_REFRESH', text='')
def draw(self, context):
wm = context.window_manager
scn = context.scene
settings = get_settings()
prefs = get_addon_prefs()
project = settings.active_project
layout = self.layout
col = layout.column()
row = col.row(align=True)
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row.operator('vse_toolbox.set_scene', text='Set Scene', icon='SCENE_DATA')
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row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True)
if settings.toogle_prefs:
box = col.box()
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col = box.column(align=True)
col.use_property_split = True
col.use_property_decorate = False
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col.prop(settings, 'project_name', text='Projects')
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if project:
if project.episodes:
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col.prop(project, 'episode_name', text='Episodes')
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col.prop(project, 'shot_template')
col.separator()
col.operator('vse_toolbox.new_episode', text='Add Episode', icon='IMPORT')
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col = layout.column()
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row = col.row(align=True)
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row.operator('sequencer.import_files', text='Import', icon='IMPORT')
# TODO FAIRE DES VRAIS OPS
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row.operator('sequencer.export_csv', text='Export', icon='EXPORT')
op = col.operator('sequencer.strips_render', text='Render Strips', icon='RENDER_ANIMATION')
class VSETB_PT_rename(VSETB_main, Panel):
bl_label = "Rename Strips"
bl_parent_id = "VSETB_PT_main"
def draw(self, context):
prefs = get_addon_prefs()
settings = get_settings()
project = settings.active_project
if not project:
return
episode = project.episode_name
layout = self.layout
col = layout.column()
col.use_property_split = True
row = col.row()
shot_increment = project.shot_increment
shot_template = project.shot_template.format(
episode=episode, index=0 * shot_increment)
row.separator()
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op = row.operator('sequencer.strips_rename', text='Rename Shots', icon='SORTALPHA')
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op.channel_name = 'Shots'
op.template = project.shot_template
op.increment = project.shot_increment
op.start_number = 10
row.label(text=f'{shot_template}')
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class VSETB_PT_casting(VSETB_main, Panel):
bl_label = "Shot Casting"
bl_parent_id = "VSETB_PT_main"
def draw(self, context):
layout = self.layout
scn = context.scene
active_strip = scn.sequence_editor.active_strip
if not active_strip:
return
settings = get_settings()
project = settings.active_project
if not project:
return
if not project.assets:
row = layout.row(align=True)
row.label(text='No Assets found. Load Assets first.')
row.operator('vse_toolbox.load_assets', icon='FILE_REFRESH', text='')
else:
row = layout.row(align=True)
row.label(text=f'Assets for {project.name} successfully loaded.')
row = layout.row()
ico = ("RESTRICT_SELECT_OFF" if settings.auto_select_strip else "RESTRICT_SELECT_ON")
row.prop(settings, "auto_select_strip", icon=ico)
row = layout.row()
row.label(text=f"Current Shot: {Path(active_strip.name).stem}")
row = layout.row()
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col = row.column()
col.template_list("VSETB_UL_casting", "shot_casting", active_strip, "casting", active_strip, "casting_index")
if active_strip.casting:
active_asset = active_strip.casting[active_strip.casting_index]
ico = ASSET_PREVIEWS.get(active_asset.preview)
if ico:
box = col.box()
box.template_icon(icon_value=ico.icon_id, scale=7.5)
col_tool = row.column(align=True)
col_tool.operator('vse_toolbox.casting_add', icon='ADD', text="")
col_tool.operator('vse_toolbox.casting_actions', icon='REMOVE', text="").action = 'REMOVE'
col_tool.separator()
col_tool.operator('vse_toolbox.casting_actions', icon='TRIA_UP', text="").action = 'UP'
col_tool.operator('vse_toolbox.casting_actions', icon='TRIA_DOWN', text="").action = 'DOWN'
#TODO Add Nombre instance (IntProperty)
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classes=(
VSETB_PT_main,
VSETB_PT_rename,
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VSETB_PT_casting,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)