static asset items, fix blender freeze
parent
70e1def003
commit
472622ff4b
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@ -20,6 +20,8 @@ EDIT_SUFFIXES = ['.xml', '.edl']
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MOVIE_SUFFIXES = ['.mov', '.mp4']
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SOUND_SUFFIXES = ['.mp3', '.aaf', '.flac', '.wav']
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ASSET_ITEMS = []
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CONFIG_DIR = Path(appdirs.user_config_dir(__package__.split('.')[0]))
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PREVIEWS_DIR = CONFIG_DIR / 'thumbnails'
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@ -5,10 +5,11 @@ import bpy
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from bpy.types import Context, Event, PropertyGroup, Operator
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from bpy.props import (CollectionProperty, EnumProperty, StringProperty)
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from vse_toolbox.constants import CASTING_BUFFER
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from vse_toolbox.constants import CASTING_BUFFER, ASSET_ITEMS
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from vse_toolbox.sequencer_utils import get_strips
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from vse_toolbox.bl_utils import (get_addon_prefs, get_scene_settings, get_strip_settings)
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from time import perf_counter
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class VSETB_OT_casting_replace(Operator):
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bl_idname = "vse_toolbox.casting_replace"
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@ -75,20 +76,15 @@ class VSETB_OT_casting_replace(Operator):
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col.prop_search(self, 'new_asset', self, 'assets', text='New Asset', icon='ASSET_MANAGER')
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def get_asset_items(self, context):
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settings = get_scene_settings()
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project = settings.active_project
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return [(a.id, a.label, '', i) for i, a in enumerate(project.assets)]
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class VSETB_OT_casting_add(Operator):
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bl_idname = "vse_toolbox.casting_add"
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bl_label = "Casting Add"
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bl_description = "Add Asset to Castin"
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bl_options = {"REGISTER", "UNDO"}
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bl_property = "asset_name"
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asset_name : EnumProperty(name='', items=get_asset_items)
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asset_name : EnumProperty(name='', items=lambda s,c : ASSET_ITEMS)
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#asset_name : EnumProperty(name='', items=get_scene_settings().active_project.get('asset_items', []))
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@classmethod
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def poll(cls, context):
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active_strip = context.scene.sequence_editor.active_strip
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@ -6,12 +6,13 @@ import bpy
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from bpy.types import (Operator, )
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from bpy.props import (BoolProperty, EnumProperty, StringProperty)
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from vse_toolbox.constants import (ASSET_PREVIEWS, PREVIEWS_DIR)
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from vse_toolbox.constants import (ASSET_PREVIEWS, PREVIEWS_DIR, ASSET_ITEMS)
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from vse_toolbox.sequencer_utils import (get_strips, get_strip_render_path, get_strip_sequence_name)
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from vse_toolbox.bl_utils import (get_addon_prefs, get_scene_settings)
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from vse_toolbox.file_utils import (norm_name,)
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from bpy.app.handlers import persistent
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class VSETB_OT_tracker_connect(Operator):
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@ -85,7 +86,8 @@ class VSETB_OT_load_assets(Operator):
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if preview_id not in ASSET_PREVIEWS:
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ASSET_PREVIEWS.load(preview_id, preview_path.as_posix(), 'IMAGE', True)
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set_asset_items()
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self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
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return {"FINISHED"}
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@ -106,26 +108,43 @@ class VSETB_OT_load_projects(Operator):
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prefs = get_addon_prefs()
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tracker = prefs.tracker
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old_project_name = settings.project_name.replace(' ', '_').upper()
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# old_project_name = settings.project_name.replace(' ', '_').upper()
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old_episode_name = None
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if settings.active_project:
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old_episode_name = settings.active_project.episode_name.replace(' ', '_').upper()
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# old_episode_name = None
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# if settings.active_project:
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# old_episode_name = settings.active_project.episode_name.replace(' ', '_').upper()
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settings.projects.clear()
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#settings.projects.clear()
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tracker.connect()
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for project_data in tracker.get_projects():
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project = settings.projects.add()
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project_datas = tracker.get_projects()
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for project_data in project_datas:
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project = settings.projects.get(project_data['name'])
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if not project:
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project = settings.projects.add()
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project.type = project_data['production_type'].upper().replace(' ', '')
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project.name = project_data['name']
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project.id = project_data['id']
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if project.type == 'TVSHOW':
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for episode_data in tracker.get_episodes(project_data):
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episode = project.episodes.add()
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episode_datas = tracker.get_episodes(project_data)
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for episode_data in episode_datas:
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episode = project.episodes.get(episode_data['name'])
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if not episode:
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episode = project.episodes.add()
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episode.name = episode_data['name']
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episode.id = episode_data['id']
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# Clear deleted episodes
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ep_names = [e['name'] for e in episode_datas]
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for ep in reversed(project.episodes):
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if ep.name not in ep_names:
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project.episodes.remove(list(project.episodes).index(ep))
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for metadata_data in tracker.get_metadata_types(project_data):
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#pprint(metadata_data)
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@ -158,22 +177,18 @@ class VSETB_OT_load_projects(Operator):
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project.set_spreadsheet()
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for project in settings.projects:
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if project.name.replace(' ', '_').upper() == old_project_name:
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settings.project_name = project.name
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for episode in project.episodes:
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if episode.name.replace(' ', '_').upper() == old_episode_name:
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project.episode_name = episode.name
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bpy.ops.vse_toolbox.load_settings()
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#else:
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# print('Could Not restore Project Name')
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# Remove deleted projects
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project_names = [p['name'] for p in project_datas]
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for project in reversed(settings.projects):
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if project.name not in project_names:
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settings.projects.remove(list(settings.projects).index(project))
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#if settings.active_project:
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# settings.active_project.set_strip_metadata()
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#bpy.ops.vse_toolbox.load_assets()
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self.report({"INFO"}, 'Successfully Load Tracker Projects')
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@ -367,6 +382,15 @@ class VSETB_OT_upload_to_tracker(Operator):
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return {"FINISHED"}
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@persistent
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def set_asset_items(scene=None):
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ASSET_ITEMS.clear()
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settings = get_scene_settings()
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if settings.active_project:
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ASSET_ITEMS.extend([(a.id, a.label, '', i) for i, a in enumerate(settings.active_project.assets)])
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classes = (
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VSETB_OT_load_assets,
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VSETB_OT_load_projects,
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@ -375,10 +399,16 @@ classes = (
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VSETB_OT_upload_to_tracker,
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)
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def register():
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def register():
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if not bpy.app.background:
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bpy.app.handlers.load_post.append(set_asset_items)
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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bpy.utils.unregister_class(cls)
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if not bpy.app.background:
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bpy.app.handlers.load_post.remove(set_asset_items)
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@ -1,171 +0,0 @@
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import bpy
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import os
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import re
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import urllib3
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import traceback
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import time
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from bpy.props import PointerProperty, StringProperty
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from pathlib import Path
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from vse_toolbox.bl_utils import get_addon_prefs, get_scene_settings
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from vse_toolbox.file_utils import install_module, norm_str
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from vse_toolbox.resources.trackers.tracker import Tracker
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gazu = install_module('gazu')
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class TrackerTest(Tracker):
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name = "TrackerTest"
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url: StringProperty()
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login: StringProperty()
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password: StringProperty(subtype='PASSWORD')
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custom_field: StringProperty(subtype='PASSWORD')
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project_name = None
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def draw_prefs(self, layout):
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layout.prop(self, 'url', text='Url')
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layout.prop(self, 'login', text='Login')
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layout.prop(self, 'password', text='Password')
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layout.prop(self, 'custom_field', text='Password')
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def get_projects(self):
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return gazu.project.all_open_projects()
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def get_episodes(self, project):
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return gazu.shot.all_episodes_for_project(project)
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def get_episode(self, name):
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return gazu.shot.get_episode_by_name(self.project, name)
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def get_asset_types(self, project):
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asset_types = gazu.asset.all_asset_types_for_project(project)
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return {t['id']:t['name'] for t in asset_types}
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def get_assets(self, project):
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asset_types = self.get_asset_types(project)
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assets = gazu.asset.all_assets_for_project(project)
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for asset in assets:
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asset['asset_type'] = asset_types[asset['entity_type_id']]
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return assets
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def get_metadata_types(self, project):
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metadata = []
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for md in gazu.project.all_metadata_descriptors(project):
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asset_type = md.get('asset_type')
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field_name = md.get('field_name')
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if asset_type and asset_type.lower() == 'shot' and field_name:
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metadata.append(field_name)
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return metadata
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def download_preview(self, preview_id, filepath):
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if isinstance(filepath, str):
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filepath = Path(filepath)
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if filepath.exists():
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return
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filepath.parent.mkdir(parents=True, exist_ok=True)
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gazu.files.download_preview_file_thumbnail(preview_id, filepath.as_posix())
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def connect(self, url=None, login=None, password=None):
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'''Connect to kitsu api using provided url, login and password'''
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urllib3.disable_warnings()
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if not self.url:
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print(f'Kitsu Url: {self.url} is empty')
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return
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url = self.url
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if not url.endswith('/api'):
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url += '/api'
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print(f'Info: Setting Host for kitsu {url}')
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gazu.client.set_host(url)
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if not gazu.client.host_is_up():
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print('Error: Kitsu Host is down')
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try:
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print(f'Info: Log in to kitsu as {self.login}')
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res = gazu.log_in(self.login, self.password)
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print(f'Info: Sucessfully login to Kitsu as {res["user"]["full_name"]}')
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return res['user']
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except Exception as e:
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print(f'Error: {traceback.format_exc()}')
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def get_asset_path(self, name, catalog, directory=None):
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directory = directory or self.source_directory
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return Path(directory, self.get_asset_relative_path(name, catalog))
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def get_asset_info(self, data, asset_path):
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modified = time.time_ns()
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catalog = data['entity_type_name'].title()
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asset_path = self.prop_rel_path(asset_path, 'source_directory')
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asset_info = dict(
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filepath=asset_path,
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modified=modified,
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library_id=self.library.id,
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assets=[dict(
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catalog=catalog,
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metadata=data.get('data', {}),
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description=data['description'],
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tags=[],
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type=self.data_type,
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name=data['name'])
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]
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)
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return asset_info
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def fetch(self):
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"""Gather in a list all assets found in the folder"""
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print(f'Fetch Assets for {self.library.name}')
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self.connect()
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template_file = Template(self.template_file)
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template_name = Template(self.template_name)
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project = gazu.client.fetch_first('projects', {'name': self.project_name})
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entity_types = gazu.client.fetch_all('entity-types')
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entity_types_ids = {e['id']: e['name'] for e in entity_types}
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cache = self.read_cache()
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for asset_data in gazu.asset.all_assets_for_project(project):
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asset_data['entity_type_name'] = entity_types_ids[asset_data.pop('entity_type_id')]
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asset_name = asset_data['name']
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asset_field_data = dict(asset_name=asset_name, type=asset_data['entity_type_name'], source_directory=self.source_directory)
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try:
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asset_field_data.update(template_name.parse(asset_name))
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except Exception:
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print(f'Warning: Could not parse {asset_name} with template {template_name}')
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asset_path = template_file.find(asset_field_data)
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if not asset_path:
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print(f'Warning: Could not find file for {template_file.format(asset_field_data)}')
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continue
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asset_path = self.prop_rel_path(asset_path, 'source_directory')
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asset_cache_data = dict(
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catalog=asset_data['entity_type_name'].title(),
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metadata=asset_data.get('data', {}),
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description=asset_data['description'],
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tags=[],
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type=self.data_type,
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name=asset_data['name']
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)
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cache.add_asset_cache(asset_cache_data, filepath=asset_path)
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return cache
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@ -75,6 +75,11 @@ class VSETB_PT_strip(Panel):
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bl_label = "VSE ToolBox"
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#bl_order = 0
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@classmethod
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def poll(cls, context):
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strip = context.scene.sequence_editor.active_strip
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return strip and get_channel_name(strip) == 'Shots'
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def draw(self, context):
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prefs = get_addon_prefs()
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layout = self.layout
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