Add Remove MoveUp-Down for Casting
This commit is contained in:
+158
-2
@@ -18,6 +18,7 @@ from bpy.types import (
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)
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from pathlib import Path
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from vse_toolbox.constants import (
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ASSETS,
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EDITS,
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MOVIES,
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SOUNDS,
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@@ -29,6 +30,7 @@ from vse_toolbox.sequencer_utils import (
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clean_sequencer,
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get_shot_sequence,
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get_strips,
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get_active_strip,
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import_edit,
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import_movie,
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import_sound,
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@@ -213,6 +215,49 @@ class VSETB_OT_import(Operator):
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return {"FINISHED"}
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class VSETB_OT_load_assets(Operator):
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bl_idname = "vse_toolbox.load_assets"
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bl_label = "Load Assets for current projects"
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bl_description = "Load Assets"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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settings = get_settings()
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if settings.active_project:
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return True
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def get_items(self, items=[]):
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if not items:
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return [('NONE', 'None', '', 0)]
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item_sorted = [(e.name, e.name, '', i) for i, e in enumerate(sorted(items, key=lambda x:x.name))]
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return item_sorted
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def execute(self, context):
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settings = get_settings()
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prefs = get_addon_prefs()
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tracker = prefs.tracker
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ASSETS.clear()
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settings.active_project.assets.clear()
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project = settings.active_project
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assets = tracker.get_assets(project['id'])
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if not assets:
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self.report({'ERROR'}, f'No Assets found for {project.name}.')
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for asset_data in assets:
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asset = project.assets.add()
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asset.name = asset_data['name']
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asset.id = asset_data['id']
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asset.asset_type = asset_data['asset_type']
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ASSETS.extend(self.get_items(items=project.assets))
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self.report({'INFO'}, f'Assets for {project.name} successfully loaded')
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return {"FINISHED"}
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class VSETB_OT_load_projects(Operator):
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bl_idname = "vse_toolbox.load_projects"
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bl_label = "Load Projects"
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@@ -240,7 +285,13 @@ class VSETB_OT_load_projects(Operator):
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episode = project.episodes.add()
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episode.name = episode_data['name']
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episode.id = episode_data['id']
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# for asset_data in tracker.get_assets(project_data):
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# asset = project.assets.add()
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# asset.name = asset_data['name']
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# asset.id = asset_data['id']
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# asset.asset_type = asset_data['asset_type']
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return {'FINISHED'}
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@@ -394,7 +445,7 @@ class VSETB_OT_render(Operator):
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class VSETB_OT_set_scene(Operator):
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bl_idname = "scene.set_scene"
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bl_idname = "vse_toolbox.set_scene"
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bl_label = "Set Scene"
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bl_description = "Set Scene for Breakdown"
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bl_options = {"REGISTER", "UNDO"}
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@@ -420,10 +471,115 @@ class VSETB_OT_set_scene(Operator):
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return {"FINISHED"}
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class VSETB_OT_casting_add(Operator):
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bl_idname = "vse_toolbox.casting_add"
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bl_label = "Casting Add"
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bl_description = "Add Asset to Castin"
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bl_options = {"REGISTER", "UNDO"}
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bl_property = "asset_name"
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asset_name : EnumProperty(name='', items=lambda s, c: ASSETS)
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@classmethod
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def poll(cls, context):
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active_strip = context.scene.sequence_editor.active_strip
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if active_strip:
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return True
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def invoke(self, context, event):
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context.window_manager.invoke_search_popup(self)
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return {"FINISHED"}
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def execute(self, context):
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scn = context.scene
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settings = get_settings()
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active_strip = scn.sequence_editor.active_strip
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project = settings.active_project
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if active_strip.casting.get(self.asset_name):
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self.report({'WARNING'}, f"Asset {self.asset_name} already casted.")
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return {"CANCELLED"}
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item = active_strip.casting.add()
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item.name = self.asset_name
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item.asset_type = project.assets[self.asset_name].asset_type
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active_strip.casting.update()
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return {"FINISHED"}
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class VSETB_OT_casting_actions(Operator):
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bl_idname = "vse_toolbox.casting_actions"
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bl_label = "Casting Actions"
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bl_description = "Actions to Add, Remove, Move casting items"
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bl_options = {"REGISTER", "UNDO"}
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action: EnumProperty(
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items=(
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('UP', "Up", ""),
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('DOWN', "Down", ""),
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('REMOVE', "Remove", ""),
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)
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)
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asset_name : StringProperty()
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@classmethod
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def poll(cls, context):
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active_strip = context.scene.sequence_editor.active_strip
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if active_strip:
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return True
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def invoke(self, context, event):
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scn = context.scene
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active_strip = scn.sequence_editor.active_strip
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idx = active_strip.casting_index
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try:
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item = active_strip.casting[idx]
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except IndexError:
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pass
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else:
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if self.action == 'DOWN' and idx < len(active_strip.casting) - 1:
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item_next = active_strip.casting[idx+1].name
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active_strip.casting.move(idx, idx+1)
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active_strip.casting_index += 1
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info = f"Item {item.name} moved to position {(item.name, active_strip.casting_index + 1)}"
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self.report({'INFO'}, info)
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elif self.action == 'UP' and idx >= 1:
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item_prev = active_strip.casting[idx-1].name
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active_strip.casting.move(idx, idx-1)
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active_strip.casting_index -= 1
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info = f"Item {item.name} moved to position {(item.name, active_strip.casting_index + 1)}"
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self.report({'INFO'}, info)
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elif self.action == 'REMOVE':
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item = active_strip.casting[active_strip.casting_index]
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active_strip.casting.remove(idx)
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if active_strip.casting_index == 0:
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active_strip.casting_index = 0
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else:
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active_strip.casting_index -= 1
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info = f"Item {item.name} removed from casting"
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self.report({'INFO'}, info)
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return {"FINISHED"}
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classes=(
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VSETB_OT_auto_select_files,
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VSETB_OT_casting_add,
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VSETB_OT_casting_actions,
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VSETB_OT_export_csv,
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VSETB_OT_import,
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VSETB_OT_load_assets,
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VSETB_OT_load_projects,
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VSETB_OT_new_episode,
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VSETB_OT_reload_addon,
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