vse_toolbox/panels.py

170 lines
5.2 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from pathlib import Path
from vse_toolbox.bl_utils import get_addon_prefs, get_settings
from vse_toolbox.sequencer_utils import get_active_strip
class VSETB_main:
bl_space_type = "SEQUENCE_EDITOR"
bl_region_type = "UI"
bl_category = "VSE ToolBox"
bl_label = "VSE ToolBox"
class VSETB_PT_main(VSETB_main, Panel):
def draw_header(self, context):
layout = self.layout
row = layout.row()
row.operator('vse_toolbox.load_projects', icon='FILE_REFRESH', text='')
def draw(self, context):
wm = context.window_manager
scn = context.scene
settings = get_settings()
prefs = get_addon_prefs()
project = settings.active_project
layout = self.layout
col = layout.column()
row = col.row(align=True)
row.operator('vse_toolbox.set_scene', text='Set Scene', icon='SCENE_DATA')
row.prop(settings, 'toogle_prefs', text='', icon='PREFERENCES', toggle=True)
if settings.toogle_prefs:
box = col.box()
col = box.column(align=True)
col.use_property_split = True
col.use_property_decorate = False
col.prop(settings, 'project_name', text='Projects')
if project:
if project.episodes:
col.prop(project, 'episode_name', text='Episodes')
col.prop(project, 'shot_template')
col.separator()
col.operator('vse_toolbox.new_episode', text='Add Episode', icon='IMPORT')
# TODO FAIRE DES VRAIS OPS
col = layout.column()
row = col.row(align=True)
row.operator('sequencer.import', text='Import', icon='IMPORT')
row.operator('sequencer.export_csv', text='Export', icon='EXPORT')
op = col.operator('sequencer.strips_render', text='Render Strips', icon='RENDER_ANIMATION')
class VSETB_PT_rename(VSETB_main, Panel):
bl_label = "Rename Strips"
bl_parent_id = "VSETB_PT_main"
def draw(self, context):
prefs = get_addon_prefs()
settings = get_settings()
project = settings.active_project
if not project:
return
episode = project.episode_name
layout = self.layout
col = layout.column()
col.use_property_split = True
row = col.row()
shot_increment = project.shot_increment
shot_template = project.shot_template.format(
episode=episode, index=0 * shot_increment)
row.separator()
op = row.operator('sequencer.strips_rename', text='Rename Shots', icon='SORTALPHA')
op.channel_name = 'Shots'
op.template = project.shot_template
op.increment = project.shot_increment
op.start_number = 10
row.label(text=f'{shot_template}')
class VSETB_PT_casting(VSETB_main, Panel):
bl_label = "Shot Casting"
bl_parent_id = "VSETB_PT_main"
# def draw_header(self, context):
# settings = get_settings()
# project = settings.active_project
# if not project or not project.assets:
# ico = 'ERROR'
# else:
# ico = 'REFRESH'
# layout = self.layout
# row = layout.row()
# row.operator('vse_toolbox.load_assets', icon=ico, text='')
def draw(self, context):
layout = self.layout
scn = context.scene
active_strip = scn.sequence_editor.active_strip
if not active_strip:
return
settings = get_settings()
project = settings.active_project
if not project:
return
if not project.assets:
row = layout.row(align=True)
row.label(text='No Assets found. Load Assets first.')
row.operator('vse_toolbox.load_assets', icon='FILE_REFRESH', text='')
else:
row = layout.row(align=True)
row.label(text=f'Assets for {project.name} successfully loaded.')
row = layout.row()
ico = ("RESTRICT_SELECT_OFF" if settings.auto_select_strip else "RESTRICT_SELECT_ON")
row.prop(settings, "auto_select_strip", icon=ico)
row = layout.row()
row.label(text=f"Current Shot: {Path(active_strip.name).stem}")
row = layout.row()
row.template_list(
"VSETB_UL_casting", "shot_casting",
active_strip, "casting",
active_strip, "casting_index"
)
col = row.column(align=True)
col.operator('vse_toolbox.casting_add', icon='ADD', text="")
col.operator('vse_toolbox.casting_actions', icon='REMOVE', text="").action = 'REMOVE'
col.separator()
col.operator('vse_toolbox.casting_actions', icon='TRIA_UP', text="").action = 'UP'
col.operator('vse_toolbox.casting_actions', icon='TRIA_DOWN', text="").action = 'DOWN'
classes=(
VSETB_PT_main,
VSETB_PT_rename,
VSETB_PT_casting,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)