auto_walk/OP_expand_cycle_step.py

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from doctest import SKIP
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import bpy, re
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from . import fn
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from time import time
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## step 3
# - Bake cycle modifier keys -chained with- step the animation path
# - Pin the feet (separated ops)
def bake_cycle(on_selection=True, end=None):
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print(fn.helper())
end = end or bpy.context.scene.frame_end
print('end: ', end)
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debug = fn.get_addon_prefs().debug
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obj = bpy.context.object
if obj.type != 'ARMATURE':
print('ERROR', 'active is not an armature type')
return
act = fn.set_baked_action(obj)
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if not act:
return
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if debug: print('action:', act.name)
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# obj.animation_data.action = act
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ct_fcu = len(act.fcurves)
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ct = 0
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ct_no_cycle = 0
# all_keys = [k.co.x for fc in act.fcurves if not '.offset' in fc.data_path for k in fc.keyframe_points]
all_keys = fn.get_x_pos_of_visible_keys(obj, act)
first = min(all_keys) # int(min(all_keys))
last = max(all_keys) # int(max(all_keys))
offset = last - first
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for fcu in act.fcurves:
## if a curve is not cycled don't touch
if not [m for m in fcu.modifiers if m.type == 'CYCLES']:
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ct_no_cycle += 1
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continue
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if debug: print(fcu.data_path, 'has cycle')
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#-# only on location :
# if not fcu.data_path.endswith('.location'):
# continue
# prop = fcu.data_path.split('.')[-1]
b_name = fcu.data_path.split('"')[1]
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if debug: print(b_name, 'has cycle')
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pb = obj.pose.bones.get(b_name)
if not pb:
print(f'{b_name} is invalid')
continue
#-# limit on selection if passed
if on_selection and not pb.bone.select:
continue
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if debug: print(b_name, 'seems ok')
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#-# only on selected and visible curve
# if not fcu.select or fcu.hide:
# continue
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fcu_kfs = []
for k in fcu.keyframe_points:
k_dic = {}
# k_dic['k'] = k
k_dic['co'] = k.co
k_dic['interpolation'] = k.interpolation
k_dic['type'] = k.type
fcu_kfs.append(k_dic)
current_offset = offset
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keys_num = len(fcu_kfs)
if debug >= 2: print(keys_num)
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if keys_num <= 1:
if debug >= 2: print(b_name, f'{keys_num} key')
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continue
## delete last after computing offset IF cycle have first frame repeatead as last !
# fcu_kfs_without_last = fcu_kfs.copy()
# fcu_kfs_without_last.pop()
# last_kf = fcu_kfs.pop() (or just iterate with slicing [:-1])
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if debug >= 2: print('keys', len(fcu_kfs))
iterations = int( ((end - last) // offset) + 1 )
if debug >= 2: print('iterations: ', iterations)
for i in range(iterations):
# if i == iterations - 1: # last
# kfs = fcu_kfs
# else:
# kfs = fcu_kfs_without_last
# for kf in kfs:
for count, kf in enumerate(fcu_kfs):
if count == keys_num and i < iterations - 1:
# last key of fcurves, to use only if on last iteration
continue
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# create a new key, adding offset to keys
fcu.keyframe_points.add(1)
new = fcu.keyframe_points[-1]
for att, val in kf.items():
if att == 'co':
new.co = (val[0] + current_offset, val[1])
else:
setattr(new, att, val)
current_offset += offset
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ct += 1
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if ct_fcu == ct_no_cycle: # skipped because no cycle exists
re_baked = re.compile(r'_baked\.?\d{0,3}$')
if re_baked.search(act.name):
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# is an autogenerated one
org_action_name = re_baked.sub('', act.name)
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org_action = bpy.data.actions.get(org_action_name)
if not org_action:
return ('ERROR', 'No fcurve with anim cycle found (on baked action)')
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obj.animation_data.action = org_action
return ('ERROR', 'No fcurve with cyclic modifier found (used to determine what to bake)')
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if not ct:
return ('ERROR', 'No fcurve treated (! action duplicated to _baked !)')
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# cleaning update
fn.update_action(act)
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print('end of anim cycle keys baking')
# C.scene.frame_current = org_frame
# detect last key in contact
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def step_path():
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'''Step the path anim of the curve to constant'''
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print(fn.helper())
ob = bpy.context.object
if ob.type != 'ARMATURE':
return ('ERROR', 'active is not an armature type')
act = fn.get_obj_action(ob)
if not act:
return
# CHANGE - removed int from frame
# keyframes = [int(k.co[0]) for fcu in act.fcurves for k in fcu.keyframe_points]
keyframes = [k.co[0] for fcu in act.fcurves for k in fcu.keyframe_points]
keyframes = list(set(keyframes))
offset_fc = None
for fc in act.fcurves:
if all(x in fc.data_path for x in ('pose.bones', 'constraints', 'offset')):
offset_fc = fc
if not offset_fc:
return ('ERROR', f'no offset animation in action {act.name}')
data_path = offset_fc.data_path
const = ob.path_resolve(data_path.rsplit('.', 1)[0])
timevalues = [offset_fc.evaluate(kf) for kf in keyframes]
for kf, value in zip(keyframes, timevalues):
## or use t_fcu.keyframe_points.add(len(kf))
const.offset = value
const.keyframe_insert('offset', frame=kf, options={'INSERTKEY_AVAILABLE'})
# ``INSERTKEY_NEEDED````INSERTKEY_AVAILABLE`` (only available channels)
## set all to constant
for k in offset_fc.keyframe_points:
k.interpolation = 'CONSTANT'
# cleaning update (might not be needed here)
fn.update_action(act)
print('end of step_anim')
class AW_OT_bake_cycle_and_step(bpy.types.Operator):
bl_idname = "autowalk.bake_cycle_and_step"
bl_label = "Bake keys"
bl_description = "Bake the keys to a new baked animation\
\nStep path animation according to those key (if not in Linear)\
\n(duplicate to a new 'baked' action)"
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bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
end_frame : bpy.props.IntProperty(name='End Frame',options={'SKIP_SAVE'})
def invoke(self,context,event):
self.end_frame = context.scene.frame_end
act = fn.get_obj_action(context.object)
if not act:
self.report({'ERROR'}, 'No Animation set on active object')
return {"CANCELLED"}
act = fn.get_origin_action(act)
# all_keys = [k.co.x for fc in act.fcurves if not '.offset' in fc.data_path for k in fc.keyframe_points]
all_keys = fn.get_x_pos_of_visible_keys(context.object, act) # no offset and only visible bone layers
self.first = min(all_keys) # int(min(all_keys))
self.last = max(all_keys) # int(max(all_keys))
self.offset = self.last - self.first
# return self.execute(context) # uncomment only this to skip pop-up and keep scene.end
return context.window_manager.invoke_props_dialog(self) # width=400
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.label(text='End of cycle duplication')
layout.prop(self, 'end_frame', text='End Frame')
iteration = ((self.end_frame - self.first) // self.offset) + 1
real_end_cycle = iteration * self.offset + self.first
layout.label(text=f'Cycle will stop at frame: {real_end_cycle}')
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def execute(self, context):
err = bake_cycle(context.scene.anim_cycle_settings.expand_on_selected_bones, end=self.end_frame)
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if err:
self.report({err[0]}, err[1])
if err[0] == 'ERROR':
return {"CANCELLED"}
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## all followup is not needed when animating on one
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if not context.scene.anim_cycle_settings.linear:
# CHAINED ACTION : step the path of the curve path
err = step_path()
if err:
self.report({err[0]}, err[1])
if err[0] == 'ERROR':
return {"CANCELLED"}
else:
# Delete points in curve action between first and last and go LINEAR
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# curve = context.scene.anim_cycle_settings.path_to_follow
# if curve:
# act = fn.get_obj_action(curve.data)
act = fn.get_obj_action(context.object)
if act:
timef = next((fc for fc in act.fcurves if fc.data_path.endswith('.offset') and 'constraint' in fc.data_path), None)
if timef:
keys_ct = len(timef.keyframe_points)
if keys_ct > 2:
for k in reversed(timef.keyframe_points[1:-2]):
timef.keyframe_points.remove(k)
for k in timef.keyframe_points:
k.interpolation = 'LINEAR'
print(f'Anim path to linear : Deleted all keys ({keys_ct - 2}) on anim path except first and last')
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# CHAINED ACTION pin feet ?? : Step the path of the curve path
return {"FINISHED"}
# detect contact key
# [ 'array_index', 'auto_smoothing', 'bl_rna', 'color', 'color_mode', 'convert_to_keyframes', 'convert_to_samples', 'data_path',
# 'driver', 'evaluate', 'extrapolation', 'group', 'hide', 'is_empty', 'is_valid', 'keyframe_points', 'lock', 'modifiers', 'mute',
# 'range', 'rna_type', 'sampled_points', 'select', 'update', 'update_autoflags']
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def pin_down_feets():
print(fn.helper())
obj = bpy.context.object
if obj.type != 'ARMATURE':
print('ERROR', 'active is not an armature type')
return
debug = fn.get_addon_prefs().debug
scn = bpy.context.scene
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# Delete current action if its not the main one
# create a new '_pinned' one
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act = fn.set_generated_action(obj)
if not act:
return ('ERROR', f'No action on {obj.name}')
if debug:
print('action', act.name)
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act = obj.animation_data.action
to_change_list = [
(bpy.context.scene, 'frame_current'),
(bpy.context.scene, 'frame_start', bpy.context.scene.frame_start-100),
(bpy.context.scene, 'frame_end', bpy.context.scene.frame_end+100),
(bpy.context.scene.render, 'use_simplify', True),
(bpy.context.scene.render, 'simplify_subdivision', 0),
]
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## Link armature in a new collection and exclude all the others
## STORE for context manager store/restore /-
tmp_col = bpy.data.collections.get('TMP_COLLECTION_PINNING')
if not tmp_col:
tmp_col = bpy.data.collections.new('TMP_COLLECTION_PINNING')
if tmp_col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(tmp_col)
if obj not in tmp_col.objects[:]:
tmp_col.objects.link(obj)
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for vlc in bpy.context.view_layer.layer_collection.children:
if vlc.collection == tmp_col:
continue
to_change_list.append((vlc, 'exclude', True))
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#-/
with fn.attr_set(to_change_list):
t0 = time()
ct = 0
done = {}
viewed_data_paths = []
for fcu in act.fcurves:
# check only location
if not fcu.data_path.endswith('.location'):
continue
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all_extremes = [k for k in fcu.keyframe_points if k.type == 'EXTREME']
if not all_extremes:
if debug: print(f'skip (no extremes marks): {fcu.data_path}')
continue
if len(all_extremes) == len(fcu.keyframe_points):
if debug: print(f'skip (only extremes): {fcu.data_path}')
continue
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# skip same data path with different array index to avoid multiple iteration
if fcu.data_path in viewed_data_paths:
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if debug: print(f'skip (already evaluated): {fcu.data_path}')
continue
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# TODO might need to filter the other array index (using a find)
# to do the action only on the one that has the best set of markers
# maybe check the wider values ? (meanning it's in direction of move)
viewed_data_paths.append(fcu.data_path)
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prop = fcu.data_path.split('.')[-1]
b_name = fcu.data_path.split('"')[1] # print('b_name: ', b_name, fcu.is_valid)
## TEST : only foot bones
if not 'foot' in b_name:
continue
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pb = obj.pose.bones.get(b_name)
if not pb:
print(f'{b_name} is invalid')
continue
contact_ranges = []
start_contact = None
prev = None
for k in fcu.keyframe_points:
if k.type == 'EXTREME':
prev = k
if start_contact is None:
start_contact = int(k.co.x)
continue
else:
if start_contact is not None:
# print(f'contact range {start_contact} - {k.co.x:.0f}')
if prev:
contact_ranges.append((start_contact, int(prev.co.x)))
start_contact = None
prev = None
if not contact_ranges:
if debug >= 2: print(f'SKIP (no extreme keys): {b_name} > {prop}')
continue
if debug: print(f'fcurve: {b_name} > {prop}')
# iterate in reverse ranges (not really necessary)
for r in reversed(contact_ranges):
print(f'range: {r}')
first = True
for i in range(r[0], r[1]+1)[::-1]: # start from the end of the range
# for i in range(r[0], r[1]+1):
bpy.context.scene.frame_set(i)
if first:
# record coordinate relative to referent object (or world coord)
bone_mat = pb.matrix.copy()
# bone_mat = obj.matrix_world @ pb.matrix.copy()
first = False
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continue
# print(f'Apply on {b_name} at {i}')
#-# assign previous matrix
# pbl = pb.location.copy()
pb.matrix = bone_mat # Exact same position
## maybe align on a specific axis
# pb.location.x = pbl.x # dont touch x either
#pb.location.z = pbl.z # Z is not necessarily up in local axis, need to check first
# pb.location.y = l.y (weirdly not working)
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# bpy.context.view_layer.update()
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#-# moyenne des 2 ?
# pb.location, pb.rotation_euler, pb.scale = average_two_matrix(pb.matrix, bone_mat) ## marche pas du tout !
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## insert keyframe
pb.keyframe_insert('location')
# only touched Y location
pb.keyframe_insert('rotation_euler')
# if i == r[1]+1: # (last key) in normal
# if i == r[0]: # (last key) in reverse
# continue
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# k.type = 'JITTER' # 'BREAKDOWN' 'MOVING_HOLD' 'JITTER'
ct += 1
print(f'--\n{ct} keys changed/added in {time()-t0:.2f}s\n--') # fcurves treated in
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## RESTORE
# without >> 433 keys changed in 29.15s
# with all collection excluded >> 433 keys changed in 25.00s
# with simplify set to 0 >> 9.57s
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tmp_col.objects.unlink(obj)
bpy.data.collections.remove(tmp_col)
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class AW_OT_pin_feets(bpy.types.Operator):
bl_idname = "autowalk.pin_feets"
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bl_label = "Pin Feets"
bl_description = "Pin feets on keys marked as extreme\n(duplicate to a new 'pinned' action)"
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bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
# context.scene.anim_cycle_settings.expand_on_selected_bones
err = pin_down_feets()
if err:
self.report({err[0]}, err[1])
if err[0] == 'ERROR':
return {"CANCELLED"}
return {"FINISHED"}
# --- Quick action management
class AW_OT_set_action(bpy.types.Operator):
bl_idname = "autowalk.set_action"
bl_label = "Set action by name"
bl_description = "Set action on active object using passed name"
bl_options = {"REGISTER", "INTERNAL"}
act_name : bpy.props.StringProperty(options={'SKIP_SAVE'})
def execute(self, context):
act = bpy.data.actions.get(self.act_name)
if not act:
self.report({'ERROR'}, f'Could not find action {self.act_name} in bpy.data.actions')
return {"CANCELLED"}
context.object.animation_data.action = act
return {"FINISHED"}
class AW_OT_step_back_actions(bpy.types.Operator):
bl_idname = "autowalk.step_back_actions"
bl_label = "Actions Step Back"
bl_description = "Step back to a previous action if 'baked' or 'pinned' action are not ok"
bl_options = {"REGISTER", "INTERNAL", "UNDO"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def invoke(self, context, event):
if context.object.animation_data.use_tweak_mode:
self.report({'ERROR'}, f'Cannot access animation in NLA')
return {"CANCELLED"}
act = context.object.animation_data.action
base_name = act.name.replace('_baked', '').replace('_pinned', '')
base_name = re.sub(r'\.\d{3}', '', base_name) # remove duplicate to search everything that has the same base
# self.actions = [a for a in bpy.data.actions if a.name.startswith(base_name) and not a.name == act.name] # skip current action
self.actions = [a for a in bpy.data.actions if a.name.startswith(base_name)]
if not len(self.actions):
self.report({'ERROR'}, f'no other action found for {act.name}\nUsing basename{base_name}')
return {'CANCELLED'}
if len(self.actions) == 1:
context.object.animation_data.action = self.actions[0]
return self.execute(context)
self.actions.sort(key=lambda x: len(x.name))
return context.window_manager.invoke_props_popup(self, event)
def draw(self, context):
layout = self.layout
# layout.label(text=f'Current Action: {context.object.animation_data.action.name}')
layout.label(text='Actions with same name base:')
for a in self.actions:
if a == context.object.animation_data.action:
layout.label(text=f'(current) >> {a.name}', icon='ACTION')
continue
layout.operator('autowalk.set_action', text=a.name, icon='ACTION').act_name = a.name
def execute(self, context):
return {"FINISHED"}
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classes=(
AW_OT_bake_cycle_and_step,
AW_OT_pin_feets,
AW_OT_set_action,
AW_OT_step_back_actions,
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)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)