fix anim path and bake - add custom axis pinning
1.7.0 - added: `Custom Pinning` Possibility to pin selectively lobc/rot x/y/z components - fixed: bug on baking, some keys can be duplicated on same frame after (auto-clean) - fixed: bug on animate path, when a channel on reference bone is not animated
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# Changelog
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1.7.0
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- added: `Custom Pinning` Possibility to pin selectively lobc/rot x/y/z components
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- fixed: bug on baking, some keys can be duplicated on same frame after (auto-clean)
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- fixed: bug on animate path, when a channel on reference bone is not animated
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1.6.1
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- changed: `on select` options using `pin feet` target selected bones instead (wuthout the option only target bones with `foot` in name)
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