auto_walk/README.md

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# Unfold animation cycle
Unfold static Walk/run cycle along defined path.
<!-- /!\ Alpha, work in progress -->
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## Description
sequencial set of tools:
- Fix character on curve
- Fit the curve on a ground object
- Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
- Define speed and adjust
- Expand anim cycle and step curve animation
- Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)
### Where ?
Sidebar > Anim > unfold anim cycle
### TODO
- Better A-B position setup:
- auto-retime animation to prioritize speed over base cycle velocity
- create nurb path instead of curve
- Smoothing keys after last freezed to avoid too much gap "pose click".
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### DONE
- auto-determine foot bone to use for distance reference
- Expose methods to go back in action history
- pin feets:
- iterate in reverse in keys when pinning so last foot position is correct
- create intermediate keys (at each frame when necessary) to prevent lateral sliding on curved path
(maybe expose as an option... not needed if path is straight for example... or auto detect if path is full straight at the moment of pin ops)
- align curve to root
- Put curve forward motion on bones modifier's offset value as negative time offset (instead of using curve )
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