gp_render/ui.py

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Python
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import bpy
from bpy.types import Panel
from pathlib import Path
from .prefs import get_addon_prefs
from .constant import RD_SCENE_NAME
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# from .preferences import get_addon_prefs
# Node view panel
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class GPEXP_PT_gp_node_ui(Panel):
bl_space_type = "NODE_EDITOR"
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bl_region_type = "UI"
# bl_category = "View"
bl_category = "GP render"
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bl_label = "Gpencil Render Manager"
def draw(self, context):
prefs = get_addon_prefs()
advanced = prefs.advanced
layout = self.layout
row = layout.row(align=True)
row.operator('gp.render_scene_switch', icon='SCENE_DATA', text='Switch Scene')
## Check if there is another scene reference current scene in it's comp renderlayers
## If so, expose a button to go in (expensive check ?)
node_scn = next((s for s in bpy.data.scenes
if s != context.scene and s.use_nodes
and next((n for n in s.node_tree.nodes if n.type == 'R_LAYERS' and n.scene == context.scene), None)
),None)
if node_scn:
row.operator('gp.render_scene_switch', icon='NODETREE', text='Node Scene').scene = node_scn.name
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scn = context.scene
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## Camera swapping
row = layout.row()
cam = scn.camera
if cam:
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text = f'{cam.name} : {scn.render.resolution_x}x{scn.render.resolution_y}' # Cam:
else:
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text = f'None' # Cam:
# if cam and cam_name == 'draw_cam':
# cam_name = f'{cam.parent.name} > {cam_name}'
row.operator("gp.swap_render_cams", text=text, icon='OUTLINER_OB_CAMERA')
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# Live checks
if scn.render.resolution_percentage != 100:
layout.label(text='Res Percentage not 100%', icon='ERROR')
layout.prop(scn.render, 'resolution_percentage')
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exclude_count = len([vl for vl in scn.view_layers if not vl.use and vl.name not in {'View Layer', 'exclude'}])
if exclude_count:
# layout.label(text=f'{exclude_count} Excluded View Layers !')
layout.operator('gp.enable_all_viewlayers', text=f'Reactivate {exclude_count} Excluded View Layers')
if not scn.use_nodes or not scn.node_tree:
return
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disabled_output = [n for n in scn.node_tree.nodes if n.type == 'OUTPUT_FILE' and n.mute]
if disabled_output:
output_ct = len([n for n in scn.node_tree.nodes if n.type == 'OUTPUT_FILE'])
layout.label(text=f'{len(disabled_output)}/{output_ct} Output Muted', icon='INFO')
layout.separator()
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layout.label(text='View layers:')
ct = len([n for n in context.scene.node_tree.nodes if n.type == 'R_LAYERS' and n.select])
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# col = layout.column(align=True)
# row=col.row(align=True)
row=layout.row(align=True)
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row1 = row.row(align=True)
row1.operator('gp.activate_only_selected_layers', text=f'Activate Only {ct} Layer Nodes')
row1.enabled = ct > 0
row2=row.row(align=True)
row2.operator("wm.call_panel", text="", icon='RENDERLAYERS').name = "GPEXP_PT_viewlayers_ui"
row2.operator("wm.call_panel", text="", icon='SCENE_DATA').name = "GPEXP_PT_viewlayers_multi_ui"
# row2.operator("gp.viewlayer_popup", text="", icon='RENDERLAYERS') # Ops invoke hack
# row2.operator("wm.call_menu", text="", icon='RENDERLAYERS').name = "GPEXP_MT_viewlayers_popup" # Bad menu
if advanced:
col = layout.column(align=True)
txt = f'Merge {ct} Layer Nodes'
col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text=txt).disconnect = True
col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text='Merge (keep connect)').disconnect = False
col.enabled = ct > 1
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layout.separator()
col = layout.column()
subcol = col.column()
n = context.scene.node_tree.nodes.active
if n:
subcol.enabled = n and n.type == 'R_LAYERS' and not n.outputs[0].is_linked
else:
subcol.enabled = False
subcol.operator('gp.reconnect_render_layer', icon='ANIM', text=f'Reconnect {ct} Layer Node')
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col.operator('gp.delete_render_layer', icon='TRACKING_CLEAR_FORWARDS', text=f'Delete {ct} Layer Node')
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layout.separator()
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layout.label(text='All Outputs:')
row=layout.row()
row.operator('gp.mute_toggle_output_nodes', icon='NODE_INSERT_ON', text='Mute').mute = True
row.operator('gp.mute_toggle_output_nodes', icon='NODE_INSERT_OFF', text='Unmute').mute = False
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layout.separator()
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col=layout.column()
col.label(text='Clean and updates:')
col.separator()
col.operator('gp.clean_compo_tree', icon='BRUSHES_ALL', text='Clean Nodes') # NODE_CORNER
col.operator('gp.reset_render_settings', icon='SCENE', text='Reset All Scenes Render Settings')
col.operator('gp.check_render_scene', icon='PRESET', text='Check For Problems')
col.separator()
## (re)number exports
ct = len([n for n in context.scene.node_tree.nodes if n.type == 'OUTPUT_FILE' and n.select])
txt = f'Renumber {ct} Selected Outputs'
subcol = col.column()
subcol.enabled = bool(ct)
row = subcol.row(align=True)
row.operator('gp.number_outputs', icon='LINENUMBERS_ON', text=txt).mode = 'SELECTED'
op = row.operator('gp.number_outputs', icon='X', text='')
op.mode = 'SELECTED'
op.clear = True
## Set / remove preview
row=layout.row(align=True)
row.operator('gp.merge_preview_ouput', icon='NODETREE', text='Set Preview')
row.operator('gp.merge_preview_ouput', icon='X', text='').clear = True
# subcol.operator('gp.normalize_outnames', icon='SYNTAX_OFF', text=f'Normalize Paths {ct} Selected Ouptut') # not ready
# col.operator('gp.number_outputs', icon='LINENUMBERS_ON', text='Renumber all outputs').mode = 'ALL'
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if advanced:
subcol.operator('gp.set_output_node_format', icon='OUTPUT', text='Copy Active Output Format')
subcol.operator('gp.set_active_fileout_to_compout', icon='OUTPUT', text='Active Slot to Composite')
col.operator('gp.connect_selected_to_file_out', icon='OUTPUT', text='Connect Selection To Ouput')
layout.separator()
col=layout.column()
col.label(text='Delete Options:')
if advanced:
col.operator('gp.clear_render_tree', icon='X', text='Clear Framed Nodes')
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col.operator('gp.clear_render_tree', icon='X', text='Clear & Delete Render Scene').mode = "COMPLETE"
layout.separator()
layout.label(text='Scenes:')
row = layout.row(align=True)
row.operator('gp.split_to_scene', icon='DUPLICATE', text='Split Selection To Scene').mode = 'ALL'
row.operator('gp.split_to_scene', text='Split Individually').mode = 'INDIVIDUAL'
row = layout.row(align=True)
row.operator('gp.set_crop_from_selection', icon='CON_OBJECTSOLVER', text='Autoset Crop')
row.operator('gp.export_crop_coord_to_json', icon='FILE', text='Export json')
layout.label(text='Render:')
row = layout.row(align=True)
row.operator('gp.render_selected_scenes', icon='RENDER_ANIMATION', text='Render Selected Scene')
row.operator('gp.bg_render_script_selected_scenes', icon='TEXT', text='Gen Batch')
# row.operator('gp.render_all_scenes', icon='RENDER_ANIMATION', text='Render All')
if advanced:
layout.separator()
col = layout.column()
col.label(text='Post-Render:')
col.operator('gp.renumber_files_on_disk', icon='FILE', text='Renumber Files On Disk')
layout.prop(context.scene.gp_render_settings, 'use_aa', text='Use Native AA Settings')
layout.prop(prefs, 'advanced', text='Show Advanced Options')
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# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'ALL'
# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'SELECTED'
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# layout.operator('gp.merge_layers', icon='X', text='Merge selected nodes')
class GPEXP_PT_gp_dopesheet_ui(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
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bl_category = "GP Render"
# bl_parent_id='DOPESHEET_PT_gpencil_mode'
bl_label = "Gpencil Render Manager"
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
def draw(self, context):
layout = self.layout
settings = context.scene.gp_render_settings
icon = 'DISCLOSURE_TRI_DOWN' if settings.show_scene_setup else 'DISCLOSURE_TRI_RIGHT'
col = layout.column()
col.prop(settings, 'show_scene_setup', icon=icon, text='Scenes Setup', emboss=False )
if settings.show_scene_setup:
col.prop(settings, 'render_scene', icon='SCENE_DATA', placeholder=RD_SCENE_NAME)
nodetree_placeholder = settings.render_scene or RD_SCENE_NAME
col.prop(settings, 'node_scene', icon='NODETREE', placeholder=nodetree_placeholder)
op = layout.operator('gp_export.render_auto_build')
op.node_scene = settings.node_scene
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if context.object:
layout.label(text=f'Object: {context.object.name}')
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if context.object.data.users > 1:
row = layout.row()
row.label(text=f'Multiple users ({context.object.data.users})', icon='ERROR')
row.operator("wm.call_menu", text="", icon='QUESTION').name = "GPEXP_MT_multi_user_doc"
if context.object.data.layers.active:
layout.label(text=f'viewlayer: {context.object.data.layers.active.viewlayer_render}')
else:
layout.label(text=f'No active layer found')
layout.label(text=f'(Active dopesheet layer not in active obj)')
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## On layers
col = layout.column()
col.operator('gp.select_layer_in_comp', icon='RESTRICT_SELECT_OFF', text='Select Nodes')
if context.object and context.object.type == 'GPENCIL':
txt = f'{len([l for l in context.object.data.layers if l.select])} Layer(s) To Render'
else:
txt = 'Layer To Render'
op = col.operator('gp.add_layer_to_render', icon='RENDERLAYERS', text=txt)
op.node_scene = settings.node_scene
# merge (only accessible if multiple layers selected)
row = col.row()
ct = len([l for l in context.object.data.layers if l.select])
txt = f'Merge {ct} layers'
# merge layers from dopesheet
row.operator('gp.merge_viewlayers_to_active', text=txt, icon='SELECT_EXTEND').multi_object_merge = True
ct = len([l for ob in context.selected_objects if ob.type == 'GPENCIL' for l in ob.data.layers if l.select])
txt = f'Multi: {ct} layers'
row.operator('gp.merge_viewlayers_to_active', text=txt, icon='SELECT_EXTEND').multi_object_merge = True
row.enabled= ct > 1
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col.operator('gpexp.auto_merge_adjacent_prefix', icon='SELECT_EXTEND')
row = col.row(align=True)
row.operator('gp.remove_viewlayer_on_selected', text=f'Exclude {ct} layers', icon='X').remove_all_hidden = False
row.operator('gp.remove_viewlayer_on_selected', text='', icon='HIDE_ON').remove_all_hidden = True
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## all and objects
layout.separator()
col = layout.column()
col.label(text='Whole Objects:')
txt = f'{len([o for o in context.selected_objects if o.type == "GPENCIL" and o.select_get()])} Selected Object(s) To Render'
op = col.operator('gp.add_object_to_render', icon='RENDERLAYERS', text=txt)
op.mode='SELECTED'
op.node_scene = settings.node_scene
op = col.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='All Visible GP To Render')
op.mode='ALL'
op.node_scene = settings.node_scene
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layout.separator()
col = layout.column()
col.label(text='Fixes:')
row = col.row(align=True)
row.operator('gp.auto_number_object', icon='OBJECT_DATAMODE', text='Renumber Objects')
row.operator('gp.auto_number_object', icon='X', text='').delete = True
col.operator('gp.lower_layers_name', icon='SYNTAX_OFF', text='Rename Lowercase')
col.operator('gp.export_infos_for_compo', icon='FILE', text='Export Layers Infos') # Not really need, called in Check layers invoke
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row = layout.row(align=True)
row.operator('gp.layers_state', icon='CHECKMARK', text='Check layers')
row.operator('gp.restore_layers_state', icon='DECORATE_OVERRIDE', text='')
col.operator('gp.check_masks', icon='MOD_MASK', text='Has Masks')
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# row = layout.row()
layout.prop(bpy.context.preferences.edit, 'use_anim_channel_group_colors')
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layout.separator()
# row.operator('gp.export_as_pdf', icon='RENDER_STILL', text='Render All to PDF Sequences')
layout.label(text='Render All To Vector:')
col= layout.column()
row = col.row(align=True)
row.operator('gp.export_as_pdf', icon='RENDER_STILL', text='PDF Sequences').export_type = 'pdf_sequence'
row.operator('gp.export_as_pdf', icon='RENDER_STILL', text='PDF File').export_type = 'pdf'
col.operator('gp.export_as_pdf', icon='RENDER_STILL', text='SWF File').export_type = 'swf'
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if bpy.app.version < (3,0,0):
col.label(text='Not Blender 3.0.0+ !')
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## Append GP Render workspace (usefull for user with disabled 'load_UI')
if not bpy.data.workspaces.get('GP Render'):
layout.operator('gp.set_gp_render_workspace')
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class GPEXP_MT_multi_user_doc(bpy.types.Menu):
bl_label = "Case of multiuser objects"
def draw(self, context):
layout = self.layout
# call another menu
#layout.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
#**Behavior from context mode**
col = layout.column()
col.label(text='Multi user data will be rendered all together on last generated viewlayers.', icon='INFO')
col.label(text='Make them single user if needed to render separately.')
# col.label(text='Select objects > call search pop-up (F3) > "Make single user" > tick "object data" > ok')
col.label(text='Procedure:')
col.label(text='- select concerned objects')
col.label(text='- call search pop-up (F3)')
col.label(text='- search "Make single user"')
col.label(text='- tick only "object data"')
def viewlayer_layout(layout, scn):
for vl in scn.view_layers:
row = layout.row()
row.prop(vl, 'use', text=vl.name, icon='RESTRICT_RENDER_OFF' if vl.use else 'RESTRICT_RENDER_ON', emboss=False, toggle=0)
# row.prop(vl, 'use', text=vl.name, icon='RESTRICT_RENDER_OFF', emboss=False)
## Can only toggle one with a menu
# class GPEXP_MT_viewlayers_popup(bpy.types.Menu):
# bl_label = "View Layers"
# def draw(self, context):
# layout = self.layout
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# viewlayer_layout(layout, context)
class GPEXP_PT_viewlayers_ui(Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_label = "View Layers"
def draw(self, context):
layout = self.layout
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layout.label(text=f'{context.scene.name} :: View layers')
col = layout.column(align=True)
viewlayer_layout(col, context.scene)
class GPEXP_PT_viewlayers_multi_ui(Panel):
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_label = "Multi View Layers"
def draw(self, context):
layout = self.layout
layout.label(text=f'{len(bpy.data.scenes)} scenes :: View layers')
for s in bpy.data.scenes:
col = layout.column()
col.label(text=f'{s.name}::')
viewlayer_layout(col, s)
layout.separator()
class GPEXP_OT_viewlayer_popup_invoke(bpy.types.Operator):
bl_idname = "gp.viewlayer_popup"
bl_label = "Viewlayer Popup"
bl_description = "Pop up menu for toggling viewlayers"
bl_options = {"REGISTER",}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
viewlayer_layout(layout, context)
def execute(self, context):
return {"FINISHED"}
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## not registered for now (better to place render menu in GP dopesheet)
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def manager_ui(self, context):
'''appended to DATA_PT_gpencil_layers'''
layout = self.layout
## On layers
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if context.object and context.object.type == 'GPENCIL':
txt = f'{len([l for l in context.object.data.layers if l.select])} Layer(s) To Render'
else:
txt = 'Layer To Render'
layout.operator('gp.add_layer_to_render', icon='RENDERLAYERS', text=txt)
## On objects
# txt = 'Selected Object To Render'
# if context.scene.name != RD_SCENE_NAME:
txt = f'{len([o for o in context.selected_objects if o.type == "GPENCIL" and o.select_get()])} Selected Object(s) To Render'
layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text=txt).mode='SELECTED'
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layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='All GP at once').mode='ALL'
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# ## function to append in a menu
# def palette_manager_menu(self, context):
# """Palette menu to append in existing menu"""
# # GPENCIL_MT_material_context_menu
# layout = self.layout
# # {'EDIT_GPENCIL', 'PAINT_GPENCIL','SCULPT_GPENCIL','WEIGHT_GPENCIL', 'VERTEX_GPENCIL'}
# layout.separator()
# prefs = get_addon_prefs()
# layout.operator("", text='do stuff from material submenu', icon='MATERIAL')
#-# REGISTER
classes=(
GPEXP_PT_viewlayers_ui,
GPEXP_PT_viewlayers_multi_ui,
GPEXP_OT_viewlayer_popup_invoke,
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GPEXP_MT_multi_user_doc,
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GPEXP_PT_gp_node_ui,
GPEXP_PT_gp_dopesheet_ui,
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)
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def register():
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for cls in classes:
bpy.utils.register_class(cls)
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# bpy.types.DATA_PT_gpencil_layers.prepend(manager_ui)
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def unregister():
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# bpy.types.DATA_PT_gpencil_layers.remove(manager_ui)
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for cls in reversed(classes):
bpy.utils.unregister_class(cls)