1.8.13
1.8.13
- changed: improve `connect to fileoutput` feature:
- possible to choose `node_name + socket name` or `node name` instead of `socket name` only
- default is now `node_name_socket_name`
- added some exception behavior:
- if a node has single output : write the node name only
- render layers use `scene_viewlayer` as node_name intead of "Render Layer"
- interface shows source node label (with source node name in parenthesis)
- interface shows render layer scene/viewlayer name (with name in parenthesis)
1.7.0
- fix: problem when removing render layers
- changed: node distribution refactor, allow separate compositing scene
- Compositing scene (holding nodes) can be separated from render scene (holding GP objects and related viewlayers)
- Default render named changed from `Render` to `RenderGP`
- New properties in exposed Dopesheet N panel to manually set Render scene and Compo scene
- Operator expose a `node_scene` parameter to separate where to send nodes
- Switch scene button can have an extra button to go in compo scene if found
0.6.0:
- feat: button to generate a background rendering script to batch multi-scene
- fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons)
- fix: default generated scene have native AA
- fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene)
0.3.7
- fix: set render scene res at 100% at creation
- fix: exclude VL assignation
- feat: delete a render_layer (and add concerned gp layers to exclude)
- feat: reactivate all viewlayers
- feat: activate only selected viewlayer for fast re-render
- ui: rearrange + new buttons