748 lines
22 KiB
Markdown
748 lines
22 KiB
Markdown
# Changelog
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4.0.3
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changed: File checker doest not fix directly when clicked (also removed choice in preference):
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- list potential change and display an `Apply Fix`
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changed: Enhanced visibility conflict list:
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- also include viewlayer hide value
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- allow to set all hide value from the state of one of the three
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- fixed: material move operator
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4.0.1
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- fixed: layer nav operator on page up/down
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4.0.0
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- changed: version for Blender 4.3 - Breaking retrocompatibility with previous.
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3.3.0
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- added: `Move Material To Layer` has now option to copy instead of moving in pop-up menu.
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3.2.0
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- added: UI settings to show GP tool settings placement and orientation
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- fixed: Bug with reproject orientation settings
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- added: show current orientation in batch reproject popup UI (if current is selected)
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3.1.0
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- added: Feature to move all strokes using active material to an existing or new layer (material dropdown menu > `Move Material To Layer`)
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3.0.2
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- changed: Exposed `Copy/Move Keys To Layer` in Dopesheet(Gpencil), in right clic context menu and `Keys` menu.
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3.0.1
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- fixed: Crash after generating empty frames
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3.0.0
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- Update for Blender 4.0 (Breaking release, removed bgl to use gpu)
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- fixed: openGL draw camera frame and passepartout
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2.5.0
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- added: Animation manager new button `Frame Select Step` (sort of a checker deselect, but in GP dopesheet)
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2.4.0
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- changed: Batch reproject consider camera movement and is almost 8x faster
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- added: Batch reproject have "Current" mode (using current tool setting)
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2.3.4
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- fixed: bug when exporting json palettes containing empty material slots
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2.3.3
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- fixed: Bug with animation manager objects data
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2.3.2
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- fixed: Bug with animation manager when there is empty object in scene
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2.3.1
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- changed: Animation manager show hints when animation is enabled: fully, partially or not at all.
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2.3.0
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- added: Animation manager buttons are colored red when objects have disabled animation
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- fixed: Animation manager not enabling/disabling Action Groups
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- fixed: Animation manager `List Disabled Anims` list groups as well
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2.2.3
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- fixed: Type error on realign ops
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2.2.2
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- fixed: draw_cam data not changed when working with multiple camera in a shot
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2.2.1
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- added: class View3D to calculate area 3d related coordinates
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2.2.0
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- added: _Remove redundant stroke_ in File checker (Just list duplicate numbers in "check only" mode)
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2.1.6
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- fixed: Prevent some keymaps to register when blender is launched in background mode
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2.1.5
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- fixed: false positive with checkfile in modifier layer target
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2.1.4
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- fixed: layer change msgbus not working at first activation of the addon
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2.1.3
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- fixed: decoralate Prefix and Suffix UI_lists scroll
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- fixed: Problem when settings project namespaces
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- added: Button to reset project namespace (to have the right order)
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2.1.2
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- added: `gp.brush_set` operator to manually assign a brush by name to a shortcut
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- preferably add shortcut to `Grease Pencil > Grease Pencil Stroke Paint Mode`
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2.1.1
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- added: follow curve show offset property in UI
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- added: follow curve show clickable warning if object has non-zero location to reset location
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- changed: created follow curve use `fixed offset`
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2.1.1
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- added: follow curve show offset property in UI
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- added: follow curve show clickable warning if object has non-zero location to reset location
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- changed: created follow curve use `fixed offset`
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2.1.0
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- added: 3 actions buttons:
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- create curve with follow path and go into curve edit
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- go back to object
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- got to curve edit (if follow path constraint exists with a curve target)
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- if follow path exists, button to remove constraint
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2.0.11
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- fix: prefix set by project environment
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2.0.10
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- fix: poll error in console
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2.0.9
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- fix: prefix/suffix UIlist actions trigger UI redraw to see changes live
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- changed: PropertyGroups are now registered in their own file
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- code: cleanup
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2.0.8
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- changed: suffix as UIlist in prefs,
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- fix: prefix and suffix register and load
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2.0.7
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- fix: broken auto-fade with gp layer navigation when used with a customized shortcut.
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- changed: supported version number to 3.0.0
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2.0.6
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- changed: Use prefixes toggle is enabled by default
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- changed: prefixes are now set in preferences as a reorderable UI list with full name for description
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- This should not affect `PREFIXES` env variable (`'CO, LN'`)
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- Now can be also passed as prefix:name pair ex: `'CO : Color, LN : Line`
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2.0.5
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- changed: redo panel for GP layer picker has better name and display active layer name
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- changed: some operator id_name to expose "add shortcut" in context menu for some button
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- fix: error with draw_cam handler when no camera is active
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2.0.3
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- changed: `X-ray` to `In Front`, match original object property name
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2.0.2
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- added: possibility to select which point attribute is copied by GP layer copy to clipboard
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2.0.1
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- added: enable/disable camera animation separately in `animation manager`
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- for cam,disable properties like focal and shift (to be able to work on a fixed cam)
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- camera is not disable using `obj` anymore
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2.0.0
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- fix: error using playblast (api changes of Blender 3.0+)
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- added: possibility to change playblast destination in preferences
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- changed: playblast default is `playblast` folder instead of `images`
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- changed: completely disable experimental precise eraser
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1.9.9
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- fix: Bug setting GP layers actions on/off
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- fix: Add GP layers animation datas in `list disabled animation` report
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1.9.8
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- fix: animation manager `GP anim on/off` also toggle layers animation datas
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1.9.7
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- changed: `list modifiers visibility conflict` (used in `check file` or through search menu) now not limited to GP objects type.
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1.9.6
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- fix: icon removed in 3.0
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1.9.5
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- added: `Check file` also check if GP modifiers have broken layer target
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- changed: `Check file` disable drawing guide is now On by default
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1.9.4
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- feat: renaming using the name_manager take care of changing layer target values in GP modifiers
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1.9.3
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- feat: Add an update button at bottom of preferences if addon is a cloned repository
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1.9.2
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- feat: Palette linker has a name exclusion list in preferences
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- Avoid linking some material that are prefered local to file
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- Default item in list : `line`
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1.9.1
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- fix: add error handling on palette linker when blend_path isn't valid anymore
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- added: file checker entry, Disable all GP object `use lights` (True by default in addon pref `checklist`)
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- added: WIP of Batch reproject all on cursor.
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- No UI. In search menu `Flat Reproject Selected On cursor` (idname `gp.batch_flat_reproject`)
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1.9.0
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- feat: New shortcuts:
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- `F2` in Paint and Edit to rename active layer
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- `Insert` add a new layer (same as Krita)
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- `Shift + Insert` add a new layer and immediately pop-up a rename box
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- `page up / page down` change active layer up/down with a temporary fade (settings in addon prefs)
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- fix: error when tweaking `gp.duplicate_send_to_layer` shortcut
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1.8.1
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- fix: Gp clipboard paste `Paste layers` don't skip empty frames anymore
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1.8.0
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- feat: palette linker (beta), with pop-up from material stack dropdown
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- feat: palette name fuzzy match
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- code: add an open addon preference ops
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1.7.8
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- fix: reset rotation in draw cam mode keep view in the same place (counter camera rotation)
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1.7.7
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- feat: add copy path to `check link` ops with multiple path representation choices
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1.7.6
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- ui: expose (almost) all keymap added by the addon to allow user for customize/disable as needed
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- ui: changed some names
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1.7.5
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- feat: Select/set by color and by prefix now works on every displayed dopesheet layer (and react correctly to filters)
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- ui: exposed user prefs `Channel Group Color` prop in dopesheet > sidebar > View > Display panel
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- add undo step for `W`'s select layer from closest stroke
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1.7.4
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- added: Pick layer from closest stroke in paint mode using quick press on `W` for stroke (and `alt+W` for fills)
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- fix: copy-paste keymap error on background rendering
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1.7.3
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- added: show/hide gp modifiers if they are showed in render (in subpanel `Animation Manager`)
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1.7.2
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- added: `Object visibility conflict` in file check
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- print in console when object have render activated but not viewport (& vice-versa)
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- Standalone ops "List Object Visibility Conflicts" (`gp.list_object_visibility`)
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- added: `GP Modifier visibility conflict` in file check.
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- print in console when gp modifiers have render activated but not viewport (& vice-versa)
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- Standalone ops "List GP Modifiers Visibility Conflicts" (`gp.list_modifier_visibility`)
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- code: show_message_box utils can now receive operator in sublist (if 3 element)
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1.7.1
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- feat: Improved `Create Empty Frames` operator with mutliple filters to choose source layers
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1.7.0
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- removed: Obsolete operators and panels
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- Remove "line closer" panel as it's been a native tool for a while in 2.9x (stop register of `GP_guided_colorize > OP_line_closer`)
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- Remove "Render" subpanel, obsolete and not adapted to production
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- ui: clean and refactor
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- Gp clipboard panel and aimation Manager subpanel layout to aligned columns (gain space)
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- add `GP` on each panel name for wuick eye search
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- follow cursor now in animation manager subpanel (should be in an extra menu or removed in the end)
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1.6.9
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- change: material picker (`S` and `Alt+S`) quick trigger, change is only triggered if key is pressed less than 200ms
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- this is made to let other operator use functionality on long press using `S`
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- feat: material picker shortcut has now an enum choice to filter targeted stroke (fill, stroke, all)
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- by default `S` is still fill only
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- but `Alt+S` is now stroke only instead of all
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1.6.8
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- fix: reproject GP repeating projection on same frames
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- fix: batch reproject all frame not poping dialog menu
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1.6.7
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- fix: error with operator `OP_key_duplicate_send` poll flooding console
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1.6.6
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- fix: inverted scene resolution from project environnement
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1.6.5
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- feat: check canvas alignement of the Gp object compare to chosen draw axis
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1.6.4
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- fix: disable multi-selection for layer naming manager
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- the dopesheet selection sometimes still consider layer as selected
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1.6.3
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<!-- - abort :: add checkbox to prevent from loading project environnement namespace -->
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- add buttons to load manually environnement namespace
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1.6.2
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- disable keymap register for breakdowner on background
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1.6.1
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- removed: Auto Updater that was failing since 2.93
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- prefs: add a checkbox to disable the "load base palette button" in UI.
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1.6.0
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- feat: Namespace upgrade
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- support pseudo group naming
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- add group and indent button
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- feat: Fill tool shortcut for material color picker (from closest visible stroke)
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- `S` : get material closest *fill* stroke
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- `Àlt+S` : get closest stroke (fill or stroke)
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1.5.8
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- feat: Namespace improvement:
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- new suffixes list that generate suffix buttons
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- dynamic layer name field that show active (msgbus)
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- possible to disable the panel with an option
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1.5.7
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- feat: check list, specify in addon pref if you prefer a dry run (check without set)
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- feat: check file can change the lock object mode state (do nothing by default)
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1.5.6
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- feat: layer drop-down menu include an operator for batch find/replace GP layers (idname: `gp.rename_gp_layers`)
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1.5.5
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- feat: check file: add check for filepath mapping (if all relative or all absolute)
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- change: check file: disable resolution set by default
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1.5.4
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- feat: Layer manager
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- select/set layer prefix
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- select/set layer color
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- code: refactor name builder function
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1.5.3
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- feat: layer aquick-prefix for layer using pref separator
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- list editable in addon pref
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- add interface button above layers
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- code: added environnement variable for prefix and separator:
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- `PREFIXES` : list of prefix (comma separated uppercase letters between 1 and 6 character, ex: 'AN,SP,L')
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- `SEPARATOR` : Separator character to determine prefixes, default is '_' (should not be a special regex character)
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- UI: add addon prefs namespace ui-box in project settings
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1.5.2
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- add environnement variables to set addon preferences project settings at register through `os.getenv('KEY')`:
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- `RENDER_WIDTH` : resolution x
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- `RENDER_HEIGHT` : resolution y
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- `FPS` : project frame rate
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- `PALETTES` : path to the blends (or json) containing materials palettes
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- `BRUSHES` : path to the blend containing brushes to load
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1.5.1
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- fix: eraser brush
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- change: check file has custom check list in addon prefs
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1.5.0
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- feat: Eraser Brush Tool (Need to be enable in the preferences)
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1.4.3
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- feat: load brushes from blend
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- ui: add load brushes within tool brush dropdown panel and in the top bar in drawmode
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- pref: Set project brushes folder in addon preferences
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1.4.2
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- feat: new material cleaner in GP layer menu with 3 options
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- clean material duplication (with sub option to not clear if color settings are different)
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- fuse material slots that have the same materials
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- remove empty slots
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1.4.1
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- fix: custom passepartout size limit when dezooming in camera
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1.4.0
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- feat: Passepartout displayed in main cam (permanent draw handler)
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- UI: add Straight stroke operator button in Toolbox if GP tools official addon is on
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- UI: placed Toolbox Playblast in a subpanel
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- UI: removed Onion skin and Autolock layer checkbox (not often used)
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- UI: sent rarely `cursor follow` to bottom of the panel
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1.3.3
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- feat: show main cam frame when in draw_cam
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1.3.2
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- change: disable manip cam name drawing
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- code: add initial support for main cam frame draw within camera view
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1.3.1
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- fix: native refresh error that rarely happen that doesn't completely refresh the scene on keyframe jump.
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- Use a double frame change to ensure refresh.
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1.3.0
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- feat: new duplicate send to layer feaure - `ctrl + shift + D` in GP dopesheet
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1.2.2
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- fix: realign anim return error
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1.2.1
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- fix: Breakdowner initial error check
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1.2.0
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- feat: New depth move operator that handle both perspective and orthographic cam
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- feat: Realign, added drawing plane checkbox to autoset to Front after realign
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- UI: Reorganised realign panel
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- UI: Switched part of the sidebar items to columns intead of basic layout to gain space
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- doc: Added changelog file (moved list from readme)
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- doc: relative link to changelog and FR_readme in main readme
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1.1.0
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- Important change : Remap relative is now disabled by default in addon preferences
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- feat: Add realign operator in sidebar with reproject as true by default
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- UI: Batch reproject all frames is now in menus. Same places as native reproject
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1.0.9
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- feat: Reproject all frames operator
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1.0.8
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- feat: Keyframe jump filter added in UI to change general behavior. Keymap own jump filter can override this new global settings if specified
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1.0.7
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- feat: Keyframe jump filter by type. User can now choose if the shortcut should jump on a specific keyframe type (All by default)
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1.0.5
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- GP copy-paste : Pasted stroke are now selected (allow to use it to quickly rip/split strokes with cut/paste on the same layer)
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1.0.4
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- UI: Better cam ref exposition in Toolbox panel
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- Access to opacity
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- merge activation bool with source type icon
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- feat: Added a clear active frame operator (`gp.clear_active_frame` to add manually in keymaps)
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1.0.3
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- feat: add "Append Materials To Selected" to material submenu. Append materials to other selected GP objects if there aren't there.
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1.0.2
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- pref: Added option to disable always remap relative on save in addon-preference
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1.0.1
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- fix: copy paste problems
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- Get points uv_properties (used for brushed points)
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- Trigger an update on each pasted strokes, recalculate badly drawn uv and fills (works in 2.93+)
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1.0.0
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- Compatible with official grease pencil tools
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- removed box deform and rotate canvas that existed in other
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0.9.3
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- feat: keyframe jump keys are now auto-binded
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- UI: added keyframe jump customisation in addon pref
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- code: split keyframe jump in a separate file with his new key updater
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0.9.2
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- doc: Correct download link (important, bugged the addon install) + update
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- code: added tracker url
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- updater: remove updater temp file, reset minimum version, turn off verbose mode
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0.9.1
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- Public release
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- prefs: added fps as part of project settings
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- check file use pref fps value (previously used harcoded 24fps value)
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- cleanup: Remove wip GMIC-bridge tools that need to be done separately (if needed)
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- update: apply changes in integrated copy-paste from the last version of standalone addon
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- doc: Added fully-detailed french readme
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0.8.0
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- feat: Added background_rendering playblast, derivating from Tonton's playblaster
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- stripped associated properties from properties.py and passed as wm props.
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0.7.2
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- fix: Palette importer bug
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0.7.0
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- feat: auto create empty frame on color layer
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0.6.3
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- shortcut: added 1,2,3 to change sculpt mask mode (like native edit mode shortcut)
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0.6.2
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- feat: colorisation, Option to change stop lines length
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- Change behavior of `cursor_snap` ops when a non-GP object is selected to mode: `surface project`
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- Minor refactor for submodule register
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0.6.1
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- feat: render objects grouped, one anim render with all ticked object using manual output name
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0.6.0
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- feat: Include GP clipoard's "In place" custom cut/copy/paste using OS clipboard
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0.5.9
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- feat: render exporter
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- Render a selection of GP object isolated from the rest
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- added exclusions names for GP object listing
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- setup settings and output according to a name
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- open render folder
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- check file: set onion skin keyframe filter to 'All_type' on all GP datablock
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- check file: set scene resolution to settings in prefs (default 2048x1080)
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0.5.8
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- feat: GP material append on active object from single blend file
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0.5.7
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- Added warning message for cursor snapping
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0.5.6
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- check file: added check for placement an projection mode for Gpencil.
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- add a slider to change edit_lines_opacity globally for all GP data at once
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- check file: auto-check additive drawing (to avoid empty frame with "only selected channel" in Dopesheet)
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0.5.4
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- feat: anim manager in his own GP_toolbox submenu:
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- button to list disabled anim (allow to quickly check state of the scene)
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- disable/enable all fcurve in for GP object or other object separately to paint
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- shift clic to target selection only
|
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- check file: added disabled fcurved counter alert with detail in console
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0.5.3
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- fix: broken obj cam (add custom prop on objcam to track wich was main cam)
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- check file option: change select active tool (choice added in addon preferences)
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0.5.2
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- Revert back obj_cam operator for following object (native lock view follow only translation)
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- Changed method for canvas rotation to more robust rotate axis.
|
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- Add operators on link checker to open containing folder/file of link
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- Refactor: file checkers in their own file
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0.5.1
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- fix: error when empty material slot on GP object.
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- fix: cursor snap on GP canvas when GP is parented
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- change: Deleted obj cam (and related set view) operator
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- change: blacker note background for playblast (stamp_background)
|
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- feat: Always playblast from main camera (if in draw_cam)
|
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- feat: Handler added to Remap relative on save (pre)
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- ops: Check for broken links with porposition to find missing files
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- ops: Added basic hardcoded file checker
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- Lock main cam
|
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- set scene percentage at 100
|
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- set show slider and sync range
|
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- set fps to 24
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0.4.6
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|
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- feat: basic Palette manager with base material check and warning
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0.4.5
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|
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- open blender config folder from addon preference
|
|
- fix: obj cam parent on selected object
|
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- added wip rotate canvas axis file. still not ready to replace current canvas rotate:
|
|
- freeview : bug when rotating free viewfrom cardianl views
|
|
- camview: potential bug when cam is parented with some specific angle (could not reproduce)
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0.4.4
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|
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- feat: added cursor follow handlers and UI toggle
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0.4.3
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|
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- change playblast out to 'images' and add playblast as name prefix
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0.4.2
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|
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- feat: GP canvas cursor snap wiht new `view3d.cusor_snap` operator
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|
- fix: canvas rotate works with parented camera !
|
|
- wip: added an attmpt to replicate camera rotate modal with view matrix but no luck.
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0.4.1
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|
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- feat: Alternative cameras: parent to main cam (roll without affecting main cam), parent to active object at current view (follow current Grease pencil object)
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0.4.0
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|
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- Added a standalone working version of box_deform (stripped preferences keeping only best configuration with autoswap)
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0.3.8
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|
|
- UI: expose onion skin in interface
|
|
- UI: expose autolock in interface
|
|
- UI : putted tint layers in a submenu
|
|
- code: refactor, pushed most of class register in their owner file
|
|
- tool: tool to rename current or all grease pencil datablock with different name than container object
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0.3.7
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|
|
- UI: new interface with tabs for addon preferences
|
|
- UI: possible to disable color panel from preference (might be deleted if unusable)
|
|
- docs: change readme changelog format and correct doc
|
|
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0.3.6
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|
|
- UI: Stoplines : add a button for quickly set stoplines visibility.
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|
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0.3.5
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|
|
|
- Fix : No more camera rotation undo when ctrl+Z on next stroke (canvas rotate push and undo)
|
|
- Fix: Enter key added to valid object-breakdown modal.
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|
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|
0.3.3
|
|
|
|
- version 1 beta (stable) of line gap closing tools for better bucket fill tool performance with UI
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|
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0.3.3
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|
|
- version 1 beta of gmic colorize
|
|
- variant of `screen.gp_keyframe_jump` through keymap seetings
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|
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0.3.0
|
|
|
|
- new homemade [breakdowner operator for object](https://blenderartists.org/t/pose-mode-animation-tools-for-object-mode/1221322) mode with auto keymap : Shift + E
|
|
- GP cutter shortcut ops to map with `wm.temp_cutter` (with "Any" as press mode) or `wm.sticky_cutter` (Modal sticky-key version)
|
|
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|
0.2.3
|
|
|
|
- add operator to `screen.gp_keyframe_jump`
|
|
- add shortcut to rotate canvas
|
|
- fix duplicate class
|
|
|
|
0.2.2
|
|
|
|
- separated props resolution_percentage parameter
|
|
- playblast options for launching folder and opening folder
|
|
|
|
0.2.1
|
|
|
|
- playblast feature
|
|
- Button to go zoom 100% or fit screen
|
|
- display scene resolution with res indicator
|
|
- Fix reference panel : works with video and display in a box layout.
|
|
- close pseudo-color panel by default (plan to move it to Gpencil tab)
|
|
|
|
0.2.0
|
|
|
|
- UI: Toggle camera background images from Toolbox panel
|
|
- UI: quick access to passepartout
|
|
- Feature: option to use namespace for pseudo color
|
|
|
|
0.1.5
|
|
|
|
- added CGC-auto-updater
|
|
|
|
0.1.3
|
|
|
|
- flip cam x
|
|
- inital stage of overlay toggle (need pref/multiple pref)
|
|
|
|
0.1.2
|
|
|
|
- subpanel of GP data (instead of direct append)
|
|
- initial commit with GP pseudo color |