182 lines
7.5 KiB
Markdown
182 lines
7.5 KiB
Markdown
# GP toolbox
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Blender addon - Various tool to help with grease pencil in animation productions.
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### /!\ Main branch is currently broken, in migration to gpv3
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**[Download latest](https://git.autourdeminuit.com/autour_de_minuit/gp_toolbox/archive/master.zip)**
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**[Download for Blender 4.2 and below from release page](https://git.autourdeminuit.com/autour_de_minuit/gp_toolbox/releases)**
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**[Demo video](https://www.youtube.com/watch?v=Htgao_uPWNs)**
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**[Readme Doc in French](README_FR.md)**
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It is recommended to enable _Grease Pencil Tools_ native Blender addon. Brings essentials features:
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Canvas rotation, Box deform, Timeline scrubbing in viewport, Quick layer navigator.
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---
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## Description
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<!-- ![pseudo color demo](https://github.com/Pullusb/images_repo/blob/master/GPT_pseudo_tint.gif)
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*In this demo F9 is pressed to call the "redo panel" and modify the hue offset with constant update* -->
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In sidebar (N) > Gpencil > Toolbox
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<!-- - Pseudo tint color : Tints each GP layer of selected GP objects with a pseudo random tints to quickly identify which lines belong to which layer.
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/!\ Using this will override the tint and tint factor on your layer (so they will be lost if you used it for a specific layer) -->
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## Addon preferences
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important point of addon preferences:
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Set path to the palette folder (there is a json palette IO but you an also put a blend and use a blend importer)
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Note about palette : For now the importer is not working with linked palette as it's not easy for animator (there are properties of the material you cannot access and the link grey-out fade the real color in UIlist preview)
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### Environnement Variables
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> Mainly for devellopers to set project environnement
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Since 1.5.2, following _environnement variable_ can set the project properties in toolbox preferences at register launch:
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`RENDER_WIDTH` : resolution x
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`RENDER_HEIGHT` : resolution y
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`FPS` : project frame rate
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`PALETTES` : path to the blends (or json) containing materials palettes
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`BRUSHES` : path to the blend containing brushes to load
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`PREFIXES` : list of prefix (comma separated uppercase letters (2), an optional tooltip can be set after `:`, ex: 'LN:Line, CO:color, SH:Shadow') <!-- between 1 and 6 character -->
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`SUFFIXES` : list of suffixes (comma separated uppercase letters of 2 character, ex: 'OL,UL')
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`SEPARATOR` : Separator character to determine prefixes, default is '_' (should not be a special regex character)
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### Expose native functionnality
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The panel expose some attributes that are too "far" in the UI:
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- Zoom 1:1 - Camera view take 100% zoom according to current scene resolution (ops `view3d.zoom_camera_1_to_1`)
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- Zoom fit - Adjust view so camera frame takes full viewport spac (ops `view3d.view_center_camera`)
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<!-- - autolock layer - tick layers'autolock -->
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- In Front - the `In Front` property of the object to get an X-ray view
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- passepartout camera - enable/disable + set opacity
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- button and sliders to enable / disable / set opacity of single background camera images
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**Edit line opacity** - Animators usually like to hide completely edit lines to have a better view of the drawing in edit/sculpt mode, lowering opacity also allows a better reading on what's selected.
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This options is stored per layer per object but this apply on everything at once.
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### Passive action
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An "on save" Handler that trigger relative remap of all path can be enabled in addon prefs (disabled by default).
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### function
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- Mirror flip : If in cam view flip the camera X scale value (you can see and draw mnirrored to see problems)
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<!-- - Overlay toggle : (toggle pref and overlay) -->
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- quick access to scene camera passepartout toggle and opacity
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- quick access to scene camera background images visibility with individual references toggle.
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- Basic playblast and viewport playblast:
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- dedicated resolution percentage value
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- can auto launch and/or auto open folder at finished (option in addon preferences)
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- Jump to GP keyframe :
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- Choose key to Auto bind in addon prefs (since 0.9.3).
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> Manual setup: Add two keymap shortcut in _windows_ or _screen(global)_ with indentifier `screen.gp_keyframe_jump`, one should have `next` toggled off to jump back
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- GP paint cutter tool temporary switch shortcut
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- Map manually to a key with `wm.temp_cutter` (This one needs "Any" as press mode) or `wm.sticky_cutter` (Modal sticky-key version)
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- Snap cursor to GP canvas operator accessible with `view3d.cusor_snap`
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- Map nanually (might be autoreplaced according to version) by replacing entry using `view3d.cursor3d` in 3D View category (defaut shortcut `Shift + Right-clic`)
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- Follow cursor toggle : When activated the cursor follow the active the active object
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- [breakdowner operator for object mode](https://blenderartists.org/t/pose-mode-animation-tools-for-object-mode/1221322), auto-keymap on : Shift + E
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- Line extender help closing gaps between lines with control over layer target (-> need also control over frame targets)
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- GP copy paste : world space cut-copy-paste (bake strokes). `Ctrl + Shift + X/C/V`
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Store strokes in os'clipboard (easier cross blend copy)
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cutting is use a more user friendly (leave boundary points of left strokes untouched).
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Also Possible to copy whole selected layers.
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<!-- - Auto update : you have an updater in the addon preference tabs (use the [CGcookie addon updater](https://github.com/CGCookie/blender-addon-updater)) -->
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**Palette management**
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In material submenu you have mutliple new entry:
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- Copy Materials To Selected : copy all material to other selected GP (difference with Ctrl+L > materials is that it doesn't erase materials, only append those that are not in other's materials stack)
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- Load/Save Json palette : Save/load materials externally to a json file from/to the active material stack.
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- Load Color palette : same as the load above exept it loads directly from a blend file (all the material that the blend contains)
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- Clean materials
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**Shortcuts**
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Viewport:
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- Layer Picker from closest stroke in paint mode using quick press on `W` for stroke (and `alt+W` for fills)
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- Material Picker (`S` and `Alt+S`) quick trigger, change is only triggered if key is pressed less than 200ms
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- `F2` in Paint and Edit to rename active layer
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- `Insert` add a new layer (same as Krita)
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- `Shift + Insert` add a new layer and immediately pop-up a rename box
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- `page up / page down` change active layer up/down with a temporary fade (settings in addon prefs)
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- `Shift + E` breakdown animation in object Mode
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- `Ctrl + Shift + X/C/V` - Worldspace cut/copy/paste selected strokes/points:
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Dopesheet:
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- `Ctrl + Shift + X` Cut and send to layer
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- `Ctrl + Shift + D` Duplicate and send to layer
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Sculpt:
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- point/stroke filter shortcut on `1`, `2`, `3` as toggles (similar to edit mode native shortcuts)
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### Where ?
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Panel in sidebar : 3D view > sidebar 'N' > Gpencil
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<!--
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## Todo:
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- Allow to render resolution from cam name
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- Update multi output system:
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- use render layers + file outputs instead of batch by tweaking visibility
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- BG Playblast enhancement:
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- Add a prefs to fallback to "simple" render.
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- Settings-io for projects : Rsolution du film, palette folder, render settings...
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- expose "tool setting" of canvas handling in sidebar (visible only in draw mode)
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- Move automatically view to match GP Front (depending on Gpencil view settings)
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- move GP keyframes selection and Object keyframe selection simultaneouly (Already Done by Tom Viguier at [Andarta](https://gitlab.com/andarta-pictures) -->
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---
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Consult [Changelog here](CHANGELOG.md) |