2023-03-14 13:38:04 +01:00
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import os
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from bpy.props import (
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BoolProperty,
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CollectionProperty,
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EnumProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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2023-03-16 18:32:17 +01:00
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from bpy.types import PropertyGroup, UIList
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2023-03-14 13:38:04 +01:00
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from pprint import pprint as pp
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from vse_toolbox.bl_utils import get_addon_prefs, get_settings
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from vse_toolbox.constants import TRACKERS
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from vse_toolbox.file_utils import norm_str
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2023-03-17 20:03:38 +01:00
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2023-03-14 13:38:04 +01:00
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def get_episodes_items(self, context):
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settings = get_settings()
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project = settings.active_project
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if not project:
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return [('NONE', 'None', '', 0)]
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episodes = project.episodes
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if not episodes:
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return [('NONE', 'None', '', 0)]
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return [(e, e, '', i) for i, e in enumerate(episodes.keys())]
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def get_project_items(self, context):
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if not self.projects:
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return [('NONE', 'None', '', 0)]
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return [(p, p, '', i) for i, p in enumerate(self.projects.keys())]
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def update_episodes(self, context):
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settings = get_settings()
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settings['episodes'] = 0
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def get_tracker_items(self, context):
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return [(norm_str(a.name, format=str.upper), a.name, "", i) for i, a in enumerate(TRACKERS)]
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class Episode(PropertyGroup):
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id : StringProperty(default='')
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@property
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def active(self):
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settings = get_settings()
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return self.get(settings.project_name)
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2023-03-17 20:03:38 +01:00
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class Asset(PropertyGroup):
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id : StringProperty(default='')
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asset_type : StringProperty(default='')
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class CastingItem(PropertyGroup):
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name : StringProperty(default='')
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asset_type : StringProperty(default='')
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2023-03-14 13:38:04 +01:00
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class Project(PropertyGroup):
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id : StringProperty(default='')
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sequence_increment : IntProperty(
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name="Sequence Increment", default=10, min=0, step=10)
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shot_increment : IntProperty(
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name="Shot Increment", default=10, min=0, step=10)
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sequence_template : StringProperty(
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name="Sequence Name", default="sq{index:03d}")
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episode_template : StringProperty(
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name="Episode Name", default="e{index:03d}")
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shot_template : StringProperty(
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name="Shot Name", default="{episode}sh{index:04d}")
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episode_name : EnumProperty(items=get_episodes_items)
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episodes : CollectionProperty(type=Episode)
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assets : CollectionProperty(type=Asset)
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2023-03-14 13:38:04 +01:00
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#FIXME Trouver une solution pour mettre des method dans les CollectionProperty
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class Projects(PropertyGroup):
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pass
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# @property
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# def active(self):
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# settings = get_settings()
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# return self.get(settings.project_name)
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class VSETB_UL_casting(UIList):
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"""Demo UIList."""
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order_by_type : BoolProperty(default=True)
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def draw_item(self, context, layout, data, item, icon, active_data,
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active_propname, index):
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settings = get_settings()
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project = settings.active_project
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# We could write some code to decide which icon to use here...
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icons = {
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'camera':'CAMERA_DATA',
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'chars':'COMMUNITY',
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'props':'OBJECT_DATAMODE',
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'sets':'SMOOTHCURVE',
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}
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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split = layout.split(factor=0.6)
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split.label(text=f"{item.name}")
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split.label(text=f"{item.asset_type}", icon=icons[item.asset_type])
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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# layout.label(text="", icon = custom_icon)
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layout.label(text="")
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#FIXME Custom Order marche pas
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# def filter_items(self, context, data, propname):
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# """Filter and order items in the list."""
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# filtered = []
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# ordered = []
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# items = getattr(data, propname)
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# # Order by types
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# if self.order_by_type:
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# sort_items = bpy.types.UI_UL_list.sort_items_helper
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# ordered = sort_items(items.keys(), key=lambda i: i.asset_type)
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# return filtered, ordered
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class VSETB_PGT_settings(PropertyGroup):
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_projects = []
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projects : CollectionProperty(type=Project)
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project_name : EnumProperty(items=get_project_items, update=update_episodes)
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tracker_name : EnumProperty(items=get_tracker_items)
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toogle_prefs : BoolProperty(description='Toogle VSE ToolBox Preferences', default=True)
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auto_select_strip : BoolProperty(
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name='Auto Select Strip',description='Auto select strip', default=True)
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channel : EnumProperty(
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items=[
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('AUDIO', 'Audio', '', 0),
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('MOVIE', 'Movie', '', 1),
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('SHOTS', 'Shots', '', 2),
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('SEQUENCES', 'Sequences', '', 3),
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]
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)
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sequence_channel_name : StringProperty(
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name="Sequences Channel Name", default="Sequences")
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shot_channel_name : StringProperty(
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name="Shot Channel Name", default="Shots")
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@property
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def active_project(self):
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settings = get_settings()
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return settings.projects.get(settings.project_name)
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@property
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def active_episode(self):
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project = self.active_project
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if project:
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return project.episodes.get(project.episode_name)
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classes=(
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Asset,
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Episode,
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Project,
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CastingItem,
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VSETB_UL_casting,
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VSETB_PGT_settings,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.WindowManager.vsetb_settings = PointerProperty(type=VSETB_PGT_settings)
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bpy.types.Sequence.casting = CollectionProperty(type=CastingItem)
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bpy.types.Sequence.casting_index = IntProperty(name='Casting Index', default=0)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Sequence.casting_index
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del bpy.types.Sequence.casting
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del bpy.types.WindowManager.vsetb_settings
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