auto_walk/CHANGELOG.md

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# Changelog
1.5.2
- changed: key and jump now use keying set `LocRotScale` instead of `Available`
- changed: paste always add a key (`LocRotScale`) even if not in autokey
1.5.1
- fixed: also key rotation when creating curve
1.5.0
- changed: no need to have a cycle on fcurve to bake keys anymore
- changed: snap curve does not create a curve copy
- added: allow to directly snap selected curve (`ctrl + Click` to keep shrinkwarp modfifier, need to apply to affect object)
- fixed: error when going in curve edit from object mode
1.4.4
- changed: default start to 100
- fixed: can now add shortcut to world copy/paste
- fixed: snap curve to ground
1.4.3
- fixed: reset constrained bone position and add a location key at (0,0,0)
1.4.2
- added: `Ctrl + click` on Add cycle modifier remove all cycle on all fcurves (hided option to force clean)
1.4.1
- changed: better filter for applying cycle modifier (prevent targeting prefix-reserved bones)
1.4.0
- added: preview of end frame for the cycle bake
- fixed: better method to detect key cycle range
1.3.4
- fixed: bake keys with better cycle compatibility
1.3.3
- changed: `Set Time Keys` in NLA do not remove keys if exists but offset to match start of strip (if has moved) to resync
- added: button to remove animated Strip time (delete keys but not fcurve)
- fixed: step mode for baking
1.3.2
- removed: ground feet (added initial support for override compatibility wip)
- fixed: error with key and jump
1.3.1
- added: button to remove follow path constraint
1.3.0
- changed: rename addon: `unfold anim cycle` >> `auto walk`
1.2.0
- changed: curve offset on base 100 (allow multiple action with same curve path animation range)
- changed: offset animation extrapolated by default (for potential motion blur at start and continue after curves end)
1.1.0
- added: another method to add curve placing character in two position
1.0.0
- fix: broken algo for extreme keys range detection
0.9.0
- fix problem with translation calculation when all keys are marked
- add button to create cycle un tested
- added addon pref button
0.8.0
- Easy jump to previous action
- improved armature <-> curve back and forth
- better UI
0.7.1
- customizable panel category name
- changed tab category name to `Walk`
- Change generated action name:
- `expanded` -> `baked`
- `autogen` -> `pinned`
0.7.0
- auto-detect foot to use for path animation
- button to go back and forth between curve edit and armature pose mode
- UI revamp showing better separation of tool categories
0.6.0
- World paste and `Jump next frame`
- more compact and improved ui for world paste
- fix errors in some operators
0.5.0
- pin feet working
0.4.2
- context manager for `expand cycle step` store / restore
0.4.1
- update fcurve after bake
0.4.0
- better curve creation
0.3.5
- partly working
0.3.3
- total wip
0.3.0
- Rework interface
- Add manual bone pinning: simple world space copy/paste + pose and jump prev/next
- Faster pin feets
- bool prop to disable end/curve stepping (interpolation as linear if needed)
- Switch action back to new curve when re-snapping to ground
- fix shrinkwrap
- fix rebake with linear
- error message when no fcurve has anim cycle
0.2.0:
- first working version
0.1.0:
- initial commit, halfway there