1.1.1
- changed: autobuild beta
- added: autobuild: fix layer name with empty desc (only prefix)
- added: autobuild: Set layer color autoamtically (if not some already there)
1.0.2
- added: GP object with name starting with `.` are ignored from "all objects" operation (renaming, numbering, sending to render scene)
- temporarily, layer named `note` (case insensitive) are ignored as well. This should be removed in later version to keep only dot exculsion rule.
0.9.8
- feat: `Export Camera 2D Position To AE` to export 'anim cam' (or selected cam) frame center pixel coordinate within scene camera.
- write txt file as after effects postion clipboard data
0.9.5
- added: `check for problems` button also propose to run GP toolbox's file checker (if addon is enabled) to perform generic file checks
- changed: `check for problems` skip check for opacity on 'MA_' prefixed layers
0.9.4
- feat: `Renumber files on disk` option using number in file outputs (under advanced gp render options)
- feat: new `Check for problems` button, check if problem in layer state, missing file out, broken gp modifier target and report
- added: clean nodes now also rearrange inside nodegroup
- changed: `Check layers` now trigger `export layer infos` automatically.
- fix: `export layer infos`:
- create render folder if necessary
- masks list in json file use name as keys instead of sub-value
0.8.0
- feat: Select a file output node. Set active file slot path and settings to main Scene output.
- Button in GP render panel with `Advanced` options active.
- Or search operator label `Set Active File Output To Composite`
- if Composite is already linked, pop-up ask if link should be replaced
0.6.5
- feat: AE key exporter (not exposed).
- Add a basic 2D positions-keyframes exporter (in camera view space). export 2d position of selected object origin to copy-paste on AE layer.
- feat: If 'Camera Overscan' addon is activated, append a button to fix camera shift.
0.6.4
- ui: render selected scene has hints on popup panekl like gen batch
- changed: always re-export crop info when using render all scene and generate batch
- changed: batch file has minutes at the end of the name
- fix: windows dynamic batch problem
0.6.0:
- feat: button to generate a background rendering script to batch multi-scene
- fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons)
- fix: default generated scene have native AA
- fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene)