gp_render/OP_merge_layers.py

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import bpy
import re
from math import isclose
from itertools import groupby
from . import fn
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from . import gen_vlayer
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# TODO : make a merge compatible with already merged nodegroup (or even other node type)
# --> need to delete/mute AA internal node
def merge_layers(rlayers, obname=None, active=None, disconnect=True, color=None):
'''merge render layers, node_tree is found using first render layer (with id_data)'''
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print(f'Merging {len(rlayers)} layers')
print('->', [r.layer for r in rlayers])
print()
if not rlayers:
return ('ERROR', 'No render layer sent to merge')
# get node group
# ng = rlayers[0].outputs[0].links[0].to_node
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# sort RL descending
rlayers.sort(key=lambda n: fn.real_loc(n).y, reverse=True)
node_tree = rlayers[0].id_data
nodes = node_tree.nodes
links = node_tree.links
if active:
vl_name = active.layer
else:
vl_name = rlayers[-1].layer # -1 : bottom node == upper layer
if ' / ' in vl_name:
obname, lname = vl_name.split(' / ')
lname = bpy.path.clean_name(lname)
base_path = f'//render/{bpy.path.clean_name(obname)}'
slot_name = f'{lname}/{lname}_'
else:
# directly use full vlname for both base output and subfolder ?? (or return error)
obname = lname = bpy.path.clean_name(vl_name)
base_path = f'//render/'
slot_name = f'{lname}/{lname}_'
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# change colors of those nodes
disconnected_groups = []
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if not color:
color = fn.random_color()
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for n in rlayers:
n.use_custom_color = True
n.color = color
if disconnect:
if n.outputs[0].is_linked:
for lnk in reversed(n.outputs[0].links):
if lnk.to_node.name.startswith('NG_'):
disconnected_groups.append(lnk.to_node)
links.remove(lnk)
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disconnected_groups = list(set(disconnected_groups))
ng_name = f'merge_NG_{obname}' # only object name
## clear unused nodes groups duplication
fn.clear_nodegroup(ng_name, full_clear=False)
### always create a new nodegroup (nerve call an existing one)
# need a unique nodegroup name
# increment name while nodegroup exists
while bpy.data.node_groups.get(ng_name): # nodes.get(ng_name)
if not re.search(r'(\d+)$', ng_name):
ng_name += '_02' # if not ending with a number add _02
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ng_name = re.sub(r'(\d+)(?!.*\d)', lambda x: str(int(x.group(1))+1).zfill(len(x.group(1))), ng_name)
# print(f'create merge nodegroup {ng_name}')
ngroup = bpy.data.node_groups.new(ng_name, 'CompositorNodeTree')
ng = fn.create_node('CompositorNodeGroup', tree=node_tree, location=(fn.real_loc(rlayers[0]).x + 1900, fn.real_loc(rlayers[0]).y - 200), width=400)
ng.node_tree = ngroup
ng.name = ngroup.name
_ng_in = fn.create_node('NodeGroupInput', tree=ngroup, location=(-600,0))
_ng_out = fn.create_node('NodeGroupOutput', tree=ngroup, location=(600,0))
# Create inputs and links to node_group
for rln in rlayers:
rln.outputs['Image']
sockin = ng.inputs.new('NodeSocketColor', rln.layer)
sockin = ng.inputs[-1]
links.new(rln.outputs['Image'], sockin)
fn.nodegroup_merge_inputs(ng.node_tree)
ng.update()
# create dedicated fileout
out = fn.create_node('CompositorNodeOutputFile', tree=node_tree, location=(ng.location[0]+450, ng.location[1]+50), width=600)
fn.set_file_output_format(out)
out_name = f'merge_OUT_{vl_name}' # or get output from frame
out.name = out_name
out.base_path = base_path
out.file_slots.new(slot_name)
links.new(ng.outputs[0], out.inputs[-1])
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fn.clear_disconnected(out)
out.update()
## Clear node_group after disconnect
# for dg in disconnected_groups:
# fn.clean_nodegroup_inputs(dg)
# # fn.clear_nodegroup_content_if_disconnected(dg.node_tree)
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bpy.context.scene.gp_render_settings.use_aa = False # trigger fn.scene_aa(toggle=False)
return ng, out
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def merge_compositor_preview(scene=None, clear=False):
'''Merge all active render layer with alpha over.location[0]+450, ng.location[1]+50), width=600)
Create a dedicated node group and connect to compositor output
return tuple(merge nodegroup, compositor out)
'''
scene = scene or bpy.context.scene
node_tree = scene.node_tree
nodes = node_tree.nodes
links = node_tree.links
## identify all duplicated render layer and remove them, then recreate the preview
for n in reversed(nodes):
if n.type in ('R_LAYERS', 'GROUP') and n.get('is_preview'):
nodes.remove(n)
ng_name = f'merge_NG_preview'
## clear unused nodes groups duplication
fn.clear_nodegroup(ng_name, full_clear=True)
if clear:
## Restore to jpg out ?
# im_settings = context.scene.render.image_settings
# im_settings.file_format = 'JPEG'
# im_settings.color_mode = 'RGB'
# im_settings.quality = 0
return
## Get all RL node per object block (node frames), sort object by name (should a)
all_rlayers = [n for n in nodes if n.type == 'R_LAYERS']
all_rlayers.sort(key=lambda x: x.label, reverse=True)
## ! All at once doe not work, need to separate by individual object first
# all_rlayers.sort(key=lambda x: (x.label, -fn.real_loc(x).y))
## Sort all render layer by object (either by start name or by frames)
## sort order within by order in layer stack (check -n.location.y or associated gp object)
grps = groupby(all_rlayers, key=lambda x : x.label.split(' /')[0])
rlayers_groups = {k : sorted(list(grp), key=lambda x: x.location.y, reverse=True) for k, grp in grps if k}
# Debug prints
# for ob_key_name, rl_group in rlayers_groups.items():
# print(ob_key_name)
# for n in rl_group:
# print(f'- {n.label}')
# print()
# print('Done')
## Recreate the render layer nodes duplicated at the side of the frames
pos_x = 2400
pos_y = 30
offset_y = 180
comp_list = []
for k, rl_group in rlayers_groups.items():
for rl in rl_group:
comp = nodes.new('CompositorNodeRLayers')
comp['is_preview'] = 1
comp.label = rl.label # f'.{rl.label}'
comp.name = f'.{rl.name}'
comp.scene = rl.scene
comp.layer = rl.layer
comp.color = rl.color
comp.use_custom_color = True
comp.width = rl.width
comp.show_preview = False
comp.location = (pos_x, pos_y)
comp_list.append(comp)
pos_y -= offset_y
### Create the nodegroup for clean alpha over merge
## Need a unique nodegroup name, increment name while nodegroup exists
# while bpy.data.node_groups.get(ng_name): # nodes.get(ng_name)
# if not re.search(r'(\d+)$', ng_name):
# ng_name += '_02' # if not ending with a number add _02
# ng_name = re.sub(r'(\d+)(?!.*\d)', lambda x: str(int(x.group(1))+1).zfill(len(x.group(1))), ng_name)
print(f'Create preview merge nodegroup {ng_name}')
ngroup = bpy.data.node_groups.new(ng_name, 'CompositorNodeTree')
ng = fn.create_node('CompositorNodeGroup', tree=node_tree, location=(3000, 0), width=400)
ng.node_tree = ngroup
ng.name = ngroup.name
ng['is_preview'] = 1
fn.create_node('NodeGroupInput', tree=ngroup, location=(-600,0))
fn.create_node('NodeGroupOutput', tree=ngroup, location=(1000,0))
## ngroup.outputs.new('NodeSocketColor', 'Image') # generated in merge_inputs
# Create inputs and links to node_group
for rln in comp_list:
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if bpy.app.version < (4,0,0):
sockin = ng.node_tree.inputs.new('NodeSocketColor', rln.layer)
else:
sockin = ng.node_tree.interface.new_socket(rln.layer, in_out='INPUT', socket_type='NodeSocketColor')
sockin = ng.inputs[-1]
links.new(rln.outputs['Image'], sockin)
fn.nodegroup_merge_inputs(ng.node_tree, aa=False) # do not create AA node (needed ?)
ng.update()
# Create composite out (if needed) and connect
composite_out = next((n for n in nodes if n.type == 'COMPOSITE'), None)
if not composite_out:
composite_out = fn.create_node('CompositorNodeComposite', tree=node_tree, location=(ng.location[0]+450, ng.location[1]+50), width=140)
composite_out.use_alpha = True
links.new(ng.outputs[0], composite_out.inputs[0])
im_settings = scene.render.image_settings
# im_settings.file_format = 'JPEG'
# im_settings.color_mode = 'RGB'
# im_settings.quality = 0
im_settings.file_format = 'OPEN_EXR'
im_settings.color_mode = 'RGBA'
im_settings.color_depth = '16'
im_settings.exr_codec = 'ZIP'
return ng, composite_out
class GPEXP_OT_merge_viewlayers_to_active(bpy.types.Operator):
bl_idname = "gp.merge_viewlayers_to_active"
bl_label = "Merge selected layers view_layers"
bl_description = "Merge view layers of selected gp layers to on the active one"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
multi_object_merge : bpy.props.BoolProperty(default=False, options={'SKIP_SAVE'})
def execute(self, context):
ob = context.object
act = ob.data.layers.active
if self.multi_object_merge:
layers = [l for ob in context.selected_objects if ob.type == 'GPENCIL' for l in ob.data.layers if l.select and l != act]
else:
layers = [l for l in ob.data.layers if l.select and l != act]
# if not act.viewlayer_render:
# self.report({'ERROR'}, f'Active layer {act.info} has no viewlayer assigned')
# return {'CANCELLED'}
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ret = fn.merge_gplayer_viewlayers(ob, act=act, layers=layers)
if isinstance(ret, tuple):
self.report(*ret)
return {"FINISHED"}
class GPEXP_OT_remove_viewlayer_on_selected(bpy.types.Operator):
bl_idname = "gp.remove_viewlayer_on_selected"
bl_label = "Exclude Viewlayer"
bl_description = "Set exclude view layers on selected gp layers\
\nRemove associated nodes in Render scene nodetree\
\nCtrl + Click : Affect selected GP objects, not only active"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
# multi_object : bpy.props.BoolProperty(default=True, options={'SKIP_SAVE'})
remove_all_hidden : bpy.props.BoolProperty(default=False, options={'SKIP_SAVE'})
@classmethod
def description(cls, context, properties) -> str:
if properties.remove_all_hidden:
return "Set HIDDEN gp layers to 'exclude' viewlayers\
\nremoving associated nodes in Render scene nodetree\
\nCtrl + Click : Affect selected GP objects, else only active"
else:
return "Set SELECTED gp layers to 'exclude' viewlayers\
\nremoving associated nodes in Render scene nodetree\
\nCtrl + Click : Affect selected GP objects, else only active"
def invoke(self, context, event):
self.multi_object = event.ctrl
return self.execute(context)
def execute(self, context):
ob = context.object
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scn = context.scene
if self.remove_all_hidden:
if self.multi_object:
layers = [l for ob in context.selected_objects if ob.type == 'GPENCIL' for l in ob.data.layers if l.hide]
else:
layers = [l for l in ob.data.layers if l.select]
else:
if self.multi_object:
layers = [l for ob in context.selected_objects if ob.type == 'GPENCIL' for l in ob.data.layers if l.select]
else:
layers = [l for l in ob.data.layers if l.select]
if not layers:
self.report({'ERROR'}, 'Some layers need to be selected to exclude render viewlayer')
return {'CANCELLED'}
layers = list(set(layers))
## Prepare report / prints in console
exclude_message = ['Layer list set to exclude:']
print('\nLayer list to exclude:')
for l in layers:
vl_name = l.viewlayer_render if l.viewlayer_render else 'None'
mess = f'{l.id_data.name}: {l.info} (previous: {vl_name})'
print(mess)
exclude_message.append(mess)
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view_layers = [scn.view_layers.get(l.viewlayer_render) for l in layers\
if l.viewlayer_render and scn.view_layers.get(l.viewlayer_render)]
## remove nodes associated with those viewlayers
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fn.remove_nodes_by_viewlayer(view_layers, scene=scn)
## Set selected those layer viewlayer exclude
for l in layers:
l.viewlayer_render = fn.get_view_layer('exclude').name
fn.show_message_box(exclude_message)
return {"FINISHED"}
class GPEXP_OT_merge_preview_ouput(bpy.types.Operator):
bl_idname = "gp.merge_preview_ouput"
bl_label = "Merge Preview Output"
bl_description = "Merge all active render layers to an output"
bl_options = {"REGISTER"}
# @classmethod
# def poll(cls, context):
# return True
clear : bpy.props.BoolProperty(default=False, options={'SKIP_SAVE'})
def execute(self, context):
merge_compositor_preview(scene=context.scene, clear=self.clear)
return {"FINISHED"}
class GPEXP_OT_auto_merge_adjacent_prefix(bpy.types.Operator):
bl_idname = "gpexp.auto_merge_adjacent_prefix"
bl_label = "Auto Merge Adjacent Prefix"
bl_description = "Automatically merge viewlayer and renderlayer of grouped layer prefix"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
excluded_prefix : bpy.props.StringProperty(
name='Excluded Prefix', default='GP,RG,PO',
description='Exclude comma separated prefix from merging viewlayer')
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first_name : bpy.props.BoolProperty(name='Merge On Bottom Layer',
default=True,
description='Keep the viewlayer of the bottom layer in groups, else upper layer')
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
return self.execute(context)
def draw(self, context):
layout = self.layout
layout.label(text='Settings for auto-merge:')
layout.prop(self, 'excluded_prefix')
layout.prop(self, 'first_name')
def execute(self, context):
prefix_list = [p.strip() for p in self.excluded_prefix.split(',')]
for ob in [o for o in context.selected_objects if o.type == 'GPENCIL']:
fn.group_adjacent_layer_prefix_rlayer(ob, excluded_prefix=prefix_list, first_name=self.first_name)
return {"FINISHED"}
# unused
class GPEXP_OT_merge_selected_dopesheet_layers(bpy.types.Operator):
bl_idname = "gp.merge_selected_dopesheet_layers"
bl_label = "Merge selected layers nodes"
bl_description = "Merge view layers of selected gp layers to a new dedicated file output"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
disconnect : bpy.props.BoolProperty(default=True, options={'SKIP_SAVE'})
def execute(self, context):
ob = bpy.context.object
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layers = [l for l in ob.data.layers if l.select and not l.hide]
act = ob.data.layers.active
# merge_selected_layers() # function to merge from GP dopesheet
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if not act:
self.report({'ERROR'}, f'An active layer is needed to set merge output name')
return {"CANCELLED"}
if len(layers) < 2:
self.report({'ERROR'}, f'Should select multiple layers for merging')
return {"CANCELLED"}
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rd_scene = fn.get_render_scene(create=False)
if rd_scene:
nodes = rd_scene.node_tree.nodes
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clean_ob_name = bpy.path.clean_name(ob.name)
rlayers = []
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for l in layers:
idname = f'{clean_ob_name} / {l.info}'
rlayer = rl = None
# check the rd_scene layer that have a parent frame
if not rd_scene:
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_vl, rl = gen_vlayer.get_set_viewlayer_from_gp(ob, l)
rd_scene = fn.get_render_scene(create=False)
nodes = rd_scene.node_tree.nodes
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if not rl:
rlayer = [n for n in nodes if n.type == 'R_LAYERS' and n.layer == idname and n.parent]
if not rlayer:
# send to function to generate the rlayer and connect
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_vl, rl = gen_vlayer.get_set_viewlayer_from_gp(ob, l)
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else:
rlayer.sort(key=lambda n: n.location.y, reverse=True)
rl = rlayer[0]
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if act == l:
nodes.active = rl # make it active so the merge use this one
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rlayers.append(rl)
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color = None
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if fn.has_channel_color(act): # and bpy.context.preferences.edit.use_anim_channel_group_colors
color = act.channel_color
merge_layers(rlayers, disconnect=self.disconnect, color=color)
return {"FINISHED"}
class GPEXP_OT_merge_selected_viewlayer_nodes(bpy.types.Operator):
bl_idname = "gp.merge_selected_viewlayer_nodes"
bl_label = "Merge selected view_layers "
bl_description = "Merge selected view layers to a new dedicated file output\nDisconnect single output unless using 'keep connect'"
bl_options = {"REGISTER"}
disconnect : bpy.props.BoolProperty(default=True, options={'SKIP_SAVE'})
def execute(self, context):
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nodes = context.scene.node_tree.nodes
selection = [n for n in nodes if n.select and n.type == 'R_LAYERS']
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if not nodes.active in selection:
self.report({'ERROR'}, 'The active node not within the render layer selection (used to define out name)')
return {'CANCELLED'}
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# should be from the same object:
if not all(selection[0].layer.split('.')[0] == n.layer.split('.')[0] for n in selection):
print('/!\ Merge -> Not every nodes start with the same object')
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color = None
if nodes.active.use_custom_color and nodes.active.color:
color = nodes.active.color
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merge_layers(selection, active=nodes.active, disconnect=self.disconnect, color=color)
return {"FINISHED"}
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classes=(
GPEXP_OT_merge_viewlayers_to_active,
GPEXP_OT_auto_merge_adjacent_prefix,
GPEXP_OT_merge_selected_dopesheet_layers,# unused
GPEXP_OT_merge_selected_viewlayer_nodes,
GPEXP_OT_remove_viewlayer_on_selected,
GPEXP_OT_merge_preview_ouput,
)
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def register():
for cls in classes:
bpy.utils.register_class(cls)
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def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)