2021-09-07 23:11:42 +02:00
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# Changelog
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2021-09-08 18:29:10 +02:00
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<!-- TODO
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2023-01-05 18:05:24 +01:00
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- need to let user choose output settings
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2021-09-23 15:13:30 +02:00
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2021-09-08 18:29:10 +02:00
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if objects has multiple user without being linked in render scene :
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duplicate the object insteat of linking
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OR always duplicate (safe but heavy scenes...)
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if duplicate, need to "connect" with namespace ('_duprender') or something
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2021-09-16 00:19:57 +02:00
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2022-06-01 16:50:59 +02:00
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Activate / deactivate layer opacity according to prefix
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2021-09-16 00:19:57 +02:00
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Activate / deactivate all masks using MA layers
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2021-09-08 18:29:10 +02:00
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-->
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2024-09-04 17:21:43 +02:00
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2024-09-23 15:03:22 +02:00
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1.8.6
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- changed: removed mask terms from exclude export list `MA, MASK, mask, MSK, msk` (still excluded when opacity is at 0)
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2024-09-19 18:03:24 +02:00
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1.8.5
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- changed: `group adjacent prefix` prefix pattern now ignore case
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2024-09-11 18:32:38 +02:00
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1.8.4
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- fix: select node from layer
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- changed: Check for problems: object numbering check does not list as error if parent part has number prefix (previously checked only for last part)
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2024-09-09 14:38:16 +02:00
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1.8.3
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- changed: for layer with 0 opacity, do not send to render and keep opacity
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- removed: `GP` prefix exclusion to send GP to render
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- added: more default prefix exclusion for _layer to render_ and _skip opacity reset_ (`MASK, mask, MSK, msk`)
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- added: option to restore layer state from json (commit by Christophe.S)
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2024-09-04 15:53:10 +02:00
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1.8.2
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2024-09-04 15:46:15 +02:00
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- added: `Reset Layer State` (Check layer) in Autobuild
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- added: environment variable `GP_RENDER_LAYER_GROUP_PATTERN` for layer merging regex pattern
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2024-07-31 16:48:08 +02:00
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1.8.1
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- added: transfer timeline marker to render scene
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- fix: scene viewport switch when using autobuild manually
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2024-06-24 16:10:44 +02:00
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1.8.0
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- added: Allow to rename output on the fly using `connect selection to output`
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2024-04-22 15:39:40 +02:00
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1.7.4
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- removed: Restriction to use default scene "Scene"
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2024-04-22 16:08:45 +02:00
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- added: autobuild choice to change active scene:
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- `NONE` : No change
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- `RENDER`: Go to render scene containing GP
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- `NODES` : Go to compo scene scene holding nodes
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2024-04-22 15:39:40 +02:00
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2024-04-22 11:59:30 +02:00
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1.7.3
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- added: Optional string templates for fileoutputs
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- add `base_path, file_slot, layer_slot` arguments to operators
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- possible keywords are as follow:
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- '{object}' : Set object name
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- '{gplayer}' : Set Gp layer name
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- Default template when not passed:
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base_path = `//render/{object}`
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(for multilayer exr, default to `//render/{object}/{object}_`)
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file_slot = `{gplayer}/{gplayer}_`
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layer_slot = `{gplayer}`
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2024-04-18 15:11:59 +02:00
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1.7.2
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- added: selectable output popup in `connect to file output` operator
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2024-04-17 14:37:44 +02:00
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1.7.1
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- fix: file output base path depending on file format
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- fix: problem when connecting render layers
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2024-04-16 18:01:10 +02:00
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1.7.0
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- fix: problem when removing render layers
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- changed: node distribution refactor, allow separate compositing scene
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- Compositing scene (holding nodes) can be separated from render scene (holding GP objects and related viewlayers)
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- Default render named changed from `Render` to `RenderGP`
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- New properties in exposed Dopesheet N panel to manually set Render scene and Compo scene
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- Operator expose a `node_scene` parameter to separate where to send nodes
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- Switch scene button can have an extra button to go in compo scene if found
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2024-03-28 10:29:44 +01:00
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1.6.4
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- changed: remove poll checking gp active on some operators limiting use in script call
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2024-03-27 18:15:17 +01:00
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1.6.3
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- changed: remove poll check on autobuild operator
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2024-02-22 17:29:41 +01:00
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1.6.2
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- changed: Default fileout format changed from `OPEN_EXR` to `OPEN_EXR_MULTILAYER` (a `FILE_FORMAT` env variable can be set to specify nodes format)
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- changed: Default compression changed from `ZIP` to `PIZ`
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- changed: Rename/renumber function consider OPEN_EXR_MULTILAYER to affect `layer_slots` instead of `file_slots`
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2024-02-22 11:56:18 +01:00
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1.6.1
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- fixed: preview output for Blender 4.0+
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2024-01-16 16:55:07 +01:00
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1.6.0
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- added: Connect selection to new or existing fileout
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2023-06-29 18:15:59 +02:00
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1.5.0
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- added: swf export (include binary for linux and windows)
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- added: pdf single multipage file exports
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2023-06-27 11:50:31 +02:00
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1.4.1
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- added: expose button for output file de-numbering
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- changed: denumbering and exclude layer based on current scene instead of render scene only
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2023-06-26 18:11:17 +02:00
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1.4.0
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- added: split selection to scenes individually
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2023-06-20 14:37:39 +02:00
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1.3.6
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- added: scene resolution in json crop pixels information, per objects
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- changed: fixed name `crop_infos.json` for exported crop pixels information
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2023-06-21 18:33:50 +02:00
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- changed: auto-crop ignore `MA_` prefixed layers
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2023-06-20 14:37:39 +02:00
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2023-06-08 12:39:39 +02:00
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1.3.5
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- added: button to exclude viewlayers and nodes by selection or by hided layers
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2023-06-08 15:28:52 +02:00
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- fixed: `delete view layer` error in merge, when fusing multiple view layer
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2023-06-08 12:39:39 +02:00
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2023-06-07 17:31:38 +02:00
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1.3.4
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- added: multi object merge
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- changed: little tweak on GP render startup
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2023-06-07 11:59:26 +02:00
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1.3.3
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- fixed: problem evaluating broken modifier target
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2023-06-07 12:13:50 +02:00
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- added: normalize layer name now convert points to underscore
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2023-06-07 11:59:26 +02:00
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2023-04-04 15:51:41 +02:00
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1.3.2
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- fixed: compatibility with blender 3.5 (nodegroup socket API change)
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2023-04-04 11:41:18 +02:00
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1.3.1
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- added: preview generation in autobuild
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2023-04-04 11:09:00 +02:00
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1.3.0
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- added: Preview with a combined alpha over of all render layer available
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- added: button to clear preview nodes
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2023-02-28 15:58:55 +01:00
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1.2.3
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- added: autobuild set each gp objects data to single user
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2023-01-23 17:13:37 +01:00
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1.2.2
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- changed: autobuild disabled merge adjacent layer by default
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2023-01-17 16:50:42 +01:00
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1.2.1
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- added: bundle app_template to load "GR Render" workspace from it
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2023-01-18 14:28:27 +01:00
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- added: ui button in dopesheet to load GP render workspace
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2023-01-17 16:50:42 +01:00
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2023-01-17 15:50:10 +01:00
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1.2.0
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- changed: enabled when launched in background
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- added: autobuild: hide "invisible" material
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- removed: timer to setup render scene
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2023-01-11 18:54:33 +01:00
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1.1.4
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- changed: force set color by prefix if autobuild option swiched on
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- fixed: problem with auto merge adjacent layers
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2023-01-11 17:36:43 +01:00
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1.1.3
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- added: clean material stack in auto-build
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2023-01-10 18:41:09 +01:00
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1.1.2
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- added: popup panel with options for autobuild
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2023-01-06 15:10:10 +01:00
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1.1.1
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- changed: autobuild beta
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2023-01-10 15:39:05 +01:00
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- added: autobuild: fix layer name with empty desc (only prefix)
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- added: autobuild: Set layer color autoamtically (if not some already there)
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2023-01-06 15:10:10 +01:00
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2023-01-05 18:05:24 +01:00
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1.1.0
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- added: `autobuild` button (partial auto-buildfor now)
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- added: make sent object selected
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2023-01-05 16:03:25 +01:00
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1.0.3
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- fixed: Send to render layer compatibility with blender 3.4
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- added: clear default nodes when creating new render scene
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2022-12-19 20:15:11 +01:00
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1.0.2
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- added: GP object with name starting with `.` are ignored from "all objects" operation (renaming, numbering, sending to render scene)
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- temporarily, layer named `note` (case insensitive) are ignored as well. This should be removed in later version to keep only dot exculsion rule.
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2022-07-20 18:09:28 +02:00
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1.0.1
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- fix: `Export Camera 2D Position To AE` file format not working on windows when export from linux (add CRLF terminator to generated text file)
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2022-06-01 16:50:59 +02:00
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1.0.0
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- fix: activate Z pass on newly created viewlayers
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2022-02-09 16:35:07 +01:00
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0.9.9
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- fix: `Export Camera 2D Position To AE` use tab again instead of space in key clipboard format. otherwise paste doesn't work in After-Effect
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2022-02-09 12:27:29 +01:00
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0.9.8
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- feat: `Export Camera 2D Position To AE` to export 'anim cam' (or selected cam) frame center pixel coordinate within scene camera.
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- write txt file as after effects postion clipboard data
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2022-02-07 16:05:47 +01:00
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0.9.7
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- feat: `Select Nodes` added in Dopesheet. Select nodes associated with selected gp layers and report if there are errors
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2022-02-02 14:24:04 +01:00
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0.9.6
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- added: `Check layers` disable multiframe-edit in all gp data. Seemed to cause artifacts on some renders (tested on 2.93.5)
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2022-01-27 18:08:24 +01:00
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0.9.5
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- added: `check for problems` button also propose to run GP toolbox's file checker (if addon is enabled) to perform generic file checks
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- changed: `check for problems` skip check for opacity on 'MA_' prefixed layers
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2022-01-26 16:32:33 +01:00
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0.9.4
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2023-01-18 14:28:27 +01:00
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- feat: `Renumber files on disk` option using number in file outputs (under advanced gp render options)
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2022-01-26 16:32:33 +01:00
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- feat: new `Check for problems` button, check if problem in layer state, missing file out, broken gp modifier target and report
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- added: clean nodes now also rearrange inside nodegroup
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- changed: `Check layers` now trigger `export layer infos` automatically.
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- fix: `export layer infos`:
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- create render folder if necessary
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- masks list in json file use name as keys instead of sub-value
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2022-01-24 23:14:12 +01:00
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0.9.3
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- feat: export a json with layers info for compo. Masks, opacity, blend mode
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2022-01-24 13:15:59 +01:00
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0.9.2
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- feat: add button to check if and which layers have masks
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2022-01-24 11:43:47 +01:00
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0.9.1
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- change: stop reporting all use light disable on `check layer` (too many messages)
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2022-01-22 19:13:11 +01:00
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0.9.0
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- feat: Renumber objects prefix according to origin point depth, and button to remove
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- ui: improve dopesheet panel readability
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2021-12-16 19:10:00 +01:00
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0.8.0
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- feat: Select a file output node. Set active file slot path and settings to main Scene output.
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2022-01-22 19:13:11 +01:00
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- Button in GP render panel with `Advanced` options active.
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- Or search operator label `Set Active File Output To Composite`
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2023-01-18 14:28:27 +01:00
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- if Composite is already linked, pop-up ask if link should be replaced
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2021-11-17 15:15:44 +01:00
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2021-12-09 12:14:57 +01:00
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0.7.0
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- feat: `clean nodes` ops now delete gaps in renderlayer nodes within frames
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2021-11-17 15:15:44 +01:00
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0.6.9
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- fix: shift correction error
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2021-11-12 15:42:32 +01:00
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0.6.8
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- feat: New multi-scene viewlayer inspection button
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2021-11-12 17:02:19 +01:00
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- fix: revert back export json crop to use GP names when available with better check
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2021-11-11 14:36:57 +01:00
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0.6.7
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- fix: export json crop use scene name instead of first found GP.
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2021-11-11 14:48:53 +01:00
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- fix: scene.name lowercased when set in outputfile name (using reset settings operator)
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2021-11-11 14:36:57 +01:00
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2021-11-05 11:00:22 +01:00
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0.6.6
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- fix: problem when creating Json
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- ui: add gp render extras panel in scene prop (closed by default)
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2021-11-04 22:20:21 +01:00
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0.6.5
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- feat: AE key exporter (not exposed).
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- Add a basic 2D positions-keyframes exporter (in camera view space). export 2d position of selected object origin to copy-paste on AE layer.
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- feat: If 'Camera Overscan' addon is activated, append a button to fix camera shift.
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2021-10-29 16:42:35 +02:00
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0.6.4
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- ui: render selected scene has hints on popup panekl like gen batch
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- changed: always re-export crop info when using render all scene and generate batch
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- changed: batch file has minutes at the end of the name
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- fix: windows dynamic batch problem
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2021-10-27 18:53:39 +02:00
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0.6.3
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- fix: show in ui when there is an active dopesheet layer that is not in active object
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2021-10-27 16:31:31 +02:00
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0.6.2
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- fix: problem sending all visible GP
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2021-10-25 20:11:59 +02:00
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0.6.1:
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- fix: in generated bat use %Username% variable (still limited to studio path model)
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- fix: error when creating render scene
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2021-10-25 16:02:11 +02:00
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0.6.0:
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- feat: button to generate a background rendering script to batch multi-scene
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- fix: exposed checkbox to change scene AA settings, should be on except if there are NG_merges. (auto-off when using merge nodes buttons)
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- fix: default generated scene have native AA
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- fix: adding layers from object in other scene use active scene (stop always rerouting to 'Render' scene)
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2021-10-21 19:55:41 +02:00
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0.5.9
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- feat: Select which scene to render
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- ui: `replaced render all sub-scene` by `Render Selected Scenes`
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2021-10-18 12:09:52 +02:00
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0.5.8
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- fix: skipping when rendering multiscene
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2021-10-13 19:00:15 +02:00
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0.5.7
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- added: timeout on scene plit and autocrop border to avoid freezing blender
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- ui: minor correction
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2021-10-11 16:47:22 +02:00
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0.5.6
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- feat: `check layers` new `clear frame out of range` option (Disabled by default)
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- ui: `check layers` show the number of targeted GP objects
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2021-10-08 18:21:27 +02:00
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0.5.5
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- ui: add a _total count_ output file to display when output is muted
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2021-10-08 17:01:33 +02:00
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0.5.4
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- feat: button to popup a floating panel with viewlayer list for easy check/toggle
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2021-10-08 15:29:56 +02:00
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0.5.3
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- fix: manage output : activate only some viewlayer take context.scene instead of render.scene
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2021-10-01 12:58:46 +02:00
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0.5.2
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- fix: `rename lowercase` also change modifier layer target names (else target was broken)
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2021-10-01 12:42:21 +02:00
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0.5.1
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- feat: reconnect existing sockets inside nodegroups with clean nodes > re-order
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2021-09-30 18:51:49 +02:00
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0.5.0
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- feat: add a render operator that render all scene
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- feat: split selected object to a separated scene
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- feat: crop border to objects
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- feat: export AE position coordinates to replace layers
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- change: ops gp.clean_compo_tree now take context.scene
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- fix: tick `use_compositing` and untick `sequencer` in new scenes
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2021-09-28 11:02:15 +02:00
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0.4.1
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- fix: pdf output not skiiping muted nodes
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2021-09-24 18:36:58 +02:00
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0.4.0
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- feat: render as pdf
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- ui: advanced options (prefs, disabled by default)
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- feat: check numbers of muted outputs
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- code: added addon prefs
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2021-09-23 19:14:48 +02:00
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0.3.7
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- fix: set render scene res at 100% at creation
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- fix: exclude VL assignation
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- feat: delete a render_layer (and add concerned gp layers to exclude)
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- feat: reactivate all viewlayers
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- feat: activate only selected viewlayer for fast re-render
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- ui: rearrange + new buttons
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2021-09-23 15:13:30 +02:00
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0.3.6
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2021-09-23 19:14:48 +02:00
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- change: output settings switch from PNG to EXR
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- fix: set render scene output (preview) to jpeg fast to write
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- fix: correct copy output format ops
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2021-09-23 15:13:30 +02:00
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2021-09-22 18:35:52 +02:00
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0.3.5:
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2021-09-23 19:14:48 +02:00
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- feat: set full opacity -> skip chosen prefix (MA by default)
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2021-09-22 18:35:52 +02:00
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2021-09-22 15:01:49 +02:00
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0.3.4:
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2021-09-23 19:14:48 +02:00
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- feat: swap cams button, code copied from `bg_plane_manager`
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2021-09-22 15:01:49 +02:00
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2021-09-22 12:28:35 +02:00
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0.3.3:
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2021-09-23 19:14:48 +02:00
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- fix: norm name : lowercase first (else bad naming break prefix)
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2021-09-22 12:28:35 +02:00
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0.3.2
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- code: grouped output management ops
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- fix: name dash to underscore (normalize)
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2021-09-21 19:14:15 +02:00
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0.3.1
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- fix: renumbering in the right order (since top layers are at bottom of file output)
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- fix: renumering error for the last index
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2021-09-21 18:23:25 +02:00
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0.3.0
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- fix: viewlayer exclude attribution error
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- fix: force PNG 8bit 15% compression for output settings
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- change: GP dopesheet merge ops -> viewlayer merge instead of creating alphaover node
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- feat: batch to_lower name
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- feat: copy active output node format to selected
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2021-09-18 18:07:44 +02:00
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0.2.8
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- fix: added AA nodegroup
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- fix: added exclude viewlayer for unused layers
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- fix: added preview as main output (else main composite output go anywhere !)
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2021-09-17 16:31:26 +02:00
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0.2.7
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- feat: check layer states (check use light, opacity, blend mode) and correct if needed
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- ui: added chennel group color switch
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- feat: added color from active layer on merge ops
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2021-09-16 12:14:14 +02:00
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0.2.6
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- ui: name changes
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- ui: dedicated tab in Node editor too
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- addon: rename addon from "GP export" to "GP Render"
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2021-09-16 00:19:57 +02:00
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0.2.5
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- ui: removed menu above layer stack
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- ui: All function in gp dopesheet new tab GP Render
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- fix: node rearrange
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- fix: merge from dopesheet
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- feat: merge can also create the Render scene
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- feat: multi-user warning with mini tutorial procedure
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2021-09-15 19:36:06 +02:00
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0.2.4
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- fix: scene world transfer
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- code: remove prints
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2021-09-15 18:28:16 +02:00
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0.2.3
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- fix: ui errors
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- fix: scene settings
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- fix: clean nodes
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2021-09-14 18:54:30 +02:00
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0.2.2
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- feat: quick scene switch with a button in `node_editor > view`
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- fix: re-arrange frames tiny offset
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- fix: renumering ignored selection
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- ui: gp dopesheet > send multiple layers button
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2021-09-10 22:59:52 +02:00
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0.2.1
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- feat: renumbering with keep existing values
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2021-09-10 18:32:50 +02:00
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0.2.0
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- feat: merge selected viewlayer
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- feat: mute/unmute all output nodes
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- feat: cleaning options
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- feat: renumbering / denumbering
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2021-09-08 18:29:10 +02:00
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0.1.1
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- ui: show number of selected obj
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- ui: show panels in dopesheet and node windows
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2021-09-07 23:11:42 +02:00
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0.1.0
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first WIP usable version
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