Commit Graph

  • c16e8a7731 add GPLv3 license master pullusb 2024-11-25 17:59:15 +0100
  • 38d841cbbb big refacto and improved interactive mode pullusb 2024-07-24 18:42:26 +0200
  • 660c3c4d76 interactive mode pullusb 2024-07-24 17:33:31 +0200
  • 02a62406d9 code cleanning pass pullusb 2024-07-24 15:10:12 +0200
  • 6bfd815d37 Change active layer based on selection pullusb 2024-07-24 14:56:14 +0200
  • 071f4fd13b simplify occlusion removal code uing native operators pullusb 2024-07-24 11:59:35 +0200
  • cb0ea42e19 big code refactor pullusb 2024-07-23 17:25:13 +0200
  • 94f24ad5f6 New triangle interpolation method and fixes pullusb 2024-07-22 18:03:43 +0200
  • fca531bf35 fix bad normal calculation pullusb 2024-07-18 18:22:40 +0200
  • b65a60126d add some utils functions pullusb 2024-07-18 14:40:14 +0200
  • eec1d3c501 remove interpolation plane when using scene geometry raycasts pullusb 2024-07-15 15:53:44 +0200
  • 4da4c2801d Fix error when there is no hit pullusb 2024-07-15 15:47:24 +0200
  • 6707d693d6 better ui and modal cancel interaction pullusb 2024-02-08 18:27:07 +0100
  • 539f62f3df Fix #6 convert interpolate to modal pullusb 2024-02-07 18:44:22 +0100
  • 8748728953 bigger plane zone in bone mode pullusb 2024-02-06 17:51:55 +0100
  • 5ca9c9707e Add occlusion management in geometry mode Fixes #2 pullusb 2024-02-06 17:21:46 +0100
  • b8180ea84f Add single object raycast method pullusb 2024-02-06 15:57:35 +0100
  • 5590753550 Fixes #4 interpolation offset with camera move pullusb 2024-02-05 17:26:10 +0100
  • 1a6da5c4fa fix bone interpolation independent to collection set pullusb 2024-01-15 12:35:08 +0100
  • ad39b3ff5f Remove alpha warning pullusb 2024-01-12 17:03:20 +0100
  • 5a3c6fa4dd Remove UI for WIP layer parent pullusb 2024-01-12 17:02:46 +0100
  • 8152b8a7fd fix typo bug for frame check pullusb 2024-01-12 15:37:14 +0100
  • 23811bf752 fix initial frame offset pullusb 2024-01-11 11:49:10 +0100
  • 13614cec24 remove filter that bugs interpolation pullusb 2024-01-10 17:53:12 +0100
  • b3edd51284 full WIP parent operator pullusb 2023-12-13 10:22:09 +0100
  • 8cccc7ba8c initial parent code pullusb 2023-12-12 14:04:35 +0100
  • 6197aa622b initial code for layer parenting pullusb 2023-12-11 11:37:24 +0100
  • 4ba0fc1a69 bugfix, range include current frame pullusb 2023-12-11 10:26:20 +0100
  • eadd3bb999 use iteration to find geometry pullusb 2023-12-07 18:15:11 +0100
  • 52f92ea103 code for growing search -backup old ops method pullusb 2023-12-07 17:51:12 +0100
  • 77e3049d5d animation mode to create all keys at once pullusb 2023-12-07 12:16:18 +0100
  • a56a9ea537 Real mesh plane instead of pseudo plane pullusb 2023-12-06 18:42:33 +0100
  • 4c44ff96b3 refactor - separate utils functions pullusb 2023-12-05 11:39:37 +0100
  • 373a36a825 follow bone method pullusb 2023-12-05 11:27:48 +0100
  • 7d05e7390d mega wip bone plane interpo pullusb 2023-11-30 19:03:20 +0100
  • 6ec11e1170 complete bl_info pullusb 2023-11-30 15:14:19 +0100
  • 0b76c96175 complete first version pullusb 2023-11-30 15:08:32 +0100
  • 12e8ab523c functionning interpolate - first version pullusb 2023-11-30 15:02:05 +0100
  • 399861582b Update README.md florentin.luce 2023-11-30 14:35:49 +0100
  • d12907178e Initial commit Autour de Minuit 2023-11-30 14:33:46 +0100