43 Commits

Author SHA1 Message Date
672b613bbf Auto pick mesh collection 2025-01-31 16:01:05 +01:00
0d8ab41c57 velocity mode 2025-01-31 15:43:22 +01:00
d11d1e0435 velocity based interpolate, multi layers 2025-01-28 15:44:29 +01:00
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c16e8a7731 add GPLv3 license 2024-11-25 17:59:15 +01:00
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38d841cbbb big refacto and improved interactive mode 2024-07-24 18:42:26 +02:00
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660c3c4d76 interactive mode 2024-07-24 17:33:31 +02:00
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02a62406d9 code cleanning pass 2024-07-24 15:10:12 +02:00
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6bfd815d37 Change active layer based on selection
raise if strokes selected on more than 1 accessible layers
exit code refacto
2024-07-24 14:56:14 +02:00
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071f4fd13b simplify occlusion removal code uing native operators
Better UI
2024-07-24 11:59:35 +02:00
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cb0ea42e19 big code refactor 2024-07-23 17:25:13 +02:00
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94f24ad5f6 New triangle interpolation method and fixes
- Triangle mode:
  - Add bind modal to set points
  - interpolate based on user defined
triangle bound to geometry
- changed: in geometry mode, points out of geometry should follow more consistantly (needs more testing)
- Better method names is UI
- fix : error when strokes are not fully selected
2024-07-22 18:03:43 +02:00
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fca531bf35 fix bad normal calculation 2024-07-18 18:22:40 +02:00
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b65a60126d add some utils functions 2024-07-18 14:40:14 +02:00
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eec1d3c501 remove interpolation plane when using scene geometry raycasts 2024-07-15 15:53:44 +02:00
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4da4c2801d Fix error when there is no hit 2024-07-15 15:47:24 +02:00
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6707d693d6 better ui and modal cancel interaction
- add range in ui when animation is checked
- fix rig target collection UI
- add camera frames in rig mode
- fix animated interpolation frame range in rig mode
- add redraw timer to refresh view
2024-02-08 18:27:07 +01:00
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539f62f3df Fix #6 convert interpolate to modal 2024-02-07 18:44:22 +01:00
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8748728953 bigger plane zone in bone mode 2024-02-06 17:51:55 +01:00
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5ca9c9707e Add occlusion management in geometry mode Fixes #2 2024-02-06 17:21:46 +01:00
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b8180ea84f Add single object raycast method 2024-02-06 15:57:35 +01:00
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5590753550 Fixes #4 interpolation offset with camera move 2024-02-05 17:26:10 +01:00
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1a6da5c4fa fix bone interpolation independent to collection set 2024-01-15 12:35:08 +01:00
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ad39b3ff5f Remove alpha warning 2024-01-12 17:03:20 +01:00
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5a3c6fa4dd Remove UI for WIP layer parent 2024-01-12 17:02:46 +01:00
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8152b8a7fd fix typo bug for frame check 2024-01-12 15:37:14 +01:00
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23811bf752 fix initial frame offset
- remove bone place after use
- add debug flag in operator
2024-01-11 11:49:10 +01:00
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13614cec24 remove filter that bugs interpolation 2024-01-10 17:53:12 +01:00
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b3edd51284 full WIP parent operator 2023-12-13 10:22:09 +01:00
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8cccc7ba8c initial parent code 2023-12-12 14:04:35 +01:00
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6197aa622b initial code for layer parenting 2023-12-11 11:37:24 +01:00
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4ba0fc1a69 bugfix, range include current frame 2023-12-11 10:26:20 +01:00
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eadd3bb999 use iteration to find geometry 2023-12-07 18:15:11 +01:00
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52f92ea103 code for growing search -backup old ops method 2023-12-07 17:51:12 +01:00
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77e3049d5d animation mode to create all keys at once 2023-12-07 12:16:18 +01:00
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a56a9ea537 Real mesh plane instead of pseudo plane 2023-12-06 18:42:33 +01:00
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4c44ff96b3 refactor - separate utils functions 2023-12-05 11:39:37 +01:00
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373a36a825 follow bone method 2023-12-05 11:27:48 +01:00
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7d05e7390d mega wip bone plane interpo 2023-11-30 19:03:20 +01:00
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6ec11e1170 complete bl_info 2023-11-30 15:14:19 +01:00
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0b76c96175 complete first version 2023-11-30 15:08:32 +01:00
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12e8ab523c functionning interpolate - first version 2023-11-30 15:02:05 +01:00
399861582b Update README.md 2023-11-30 14:35:49 +01:00
Autour de Minuit
d12907178e Initial commit 2023-11-30 14:33:46 +01:00